Uploaded June 2024 | Updated September 2026, 2 hours ago
Mario Superstar Baseball Star Mission speedrunning is at the precipice of a new era: the era of stealing signs.
Milky, who currently holds the Bowser Monsters record, mentioned that he noticed a peculiar pattern in Mario's pitching - if Mario moves left most (but not all) of the way on the plate, throws a charge pitch, and curves that pitch to the right... you get Perfect contact on your swing, provided you remained EXACTLY where the game spawns your batter originally. This is consistent across characters, interestingly enough; DK can do it, Toad can do it... Daisy, as you can see at 2:00, can do it. Getting the HR here is a much nicer prospect than doing it against DK or Yoshi (very random) or Wario (who also has a manip for Perfect contact, but is reluctant to offer it and also has stage hazards that make Daisy's other two PAs a bit of a nightmare). I will say that we haven't yet fully looked into stealing signs from all of the pitchers in Challenge Mode, so it's highly possible we'll see something we like from another pitcher before too long...
I originally wasn't planning on publishing and submitting this particular run, but it IS a PB and I can't tolerate attempting Daisy any further for a little while, so it'll have to do for now. (Swapping out the Monarchs for most of the Sunshines helps but it's still irritating.) I still want a 1 inning finish and I'm confident that I can get one in the long run. Daisy is emphatically not finished. Progress is good, though. I made plenty of mistakes in this run but hopefully it still helps paint the picture I'm aiming for.
The reason Daisy needs to hit that solo HR is because if she doesn't, you're either moving her down the lineup (adds PAs) or making it literally impossible for Daisy to get the go-ahead MVP point bonus in a 1-inning match. Considering that Daisy is going to be fielding for at least 2 of the 3 outs you're aiming to take, she doesn't have another viable way of scoring enough MVP points to get ahead of whoever drove in the go-ahead. MAYBE if she got a Big Play and you were insanely good at point management. Even then... this is a much more elegant solution. If Daisy has go-ahead no one stands a chance of catching her pointwise, and no-hitter is automatically defused by the pitcher switch. It's a very satisfying solve.
Fun fact, you can secure MVP for Daisy via no-hitter if you use the Booted Ball setup and force a Fireball double play with Daisy as pitcher and Peach on 1B... but good luck going up 14-0 while keeping Mario from spending all of his Team Stars before it's his turn to bat. I certainly didn't have any luck when I tried it!
Mario Superstar Baseball Star Mission speedrunning is at the precipice of a new era: the era of stealing signs.
Milky, who currently holds the Bowser Monsters record, mentioned that he noticed a peculiar pattern in Mario's pitching - if Mario moves left most (but not all) of the way on the plate, throws a charge pitch, and curves that pitch to the right... you get Perfect contact on your swing, provided you remained EXACTLY where the game spawns your batter originally. This is consistent across characters, interestingly enough; DK can do it, Toad can do it... Daisy, as you can see at 2:00, can do it. Getting the HR here is a much nicer prospect than doing it against DK or Yoshi (very random) or Wario (who also has a manip for Perfect contact, but is reluctant to offer it and also has stage hazards that make Daisy's other two PAs a bit of a nightmare). I will say that we haven't yet fully looked into stealing signs from all of the pitchers in Challenge Mode, so it's highly possible we'll see something we like from another pitcher before too long...
I originally wasn't planning on publishing and submitting this particular run, but it IS a PB and I can't tolerate attempting Daisy any further for a little while, so it'll have to do for now. (Swapping out the Monarchs for most of the Sunshines helps but it's still irritating.) I still want a 1 inning finish and I'm confident that I can get one in the long run. Daisy is emphatically not finished. Progress is good, though. I made plenty of mistakes in this run but hopefully it still helps paint the picture I'm aiming for.
The reason Daisy needs to hit that solo HR is because if she doesn't, you're either moving her down the lineup (adds PAs) or making it literally impossible for Daisy to get the go-ahead MVP point bonus in a 1-inning match. Considering that Daisy is going to be fielding for at least 2 of the 3 outs you're aiming to take, she doesn't have another viable way of scoring enough MVP points to get ahead of whoever drove in the go-ahead. MAYBE if she got a Big Play and you were insanely good at point management. Even then... this is a much more elegant solution. If Daisy has go-ahead no one stands a chance of catching her pointwise, and no-hitter is automatically defused by the pitcher switch. It's a very satisfying solve.
Fun fact, you can secure MVP for Daisy via no-hitter if you use the Booted Ball setup and force a Fireball double play with Daisy as pitcher and Peach on 1B... but good luck going up 14-0 while keeping Mario from spending all of his Team Stars before it's his turn to bat. I certainly didn't have any luck when I tried it!










