Mario Forever : New World V by ONHunTinG (World V 3.0) [HD] @DanielsGameVault
Mario Forever : New World V by ONHunTinG (World V 3.0) [HD]  @DanielsGameVault
Uploaded October 2014 | Updated September 2026, 2 days ago
FACEBOOK : facebook.com/DanielsGameVault
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Watch the first walkthrough here : youtu.be/6M3LfkTVyvU
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I've played "World V" by "ONHunTinG" twice so far : the first game had a faulty level 4, the second version fixed that, and now we got a third one, so unofficially this is "World V 3.0". To be fair, I didn't expect anything different aside from some graphical enhancements, but there are a couple of new things. First, there's a new move you can do, which is the ability to hold on to the turtle shells until you release the "run" key. It's obviously trying to replicate SMB3 or Super Mario World, but it's not very polished here YET. It doesn't look like Mario is actually holding the shell - it just overlaps with his body, so at first I had no idea what was going on, I thought it was a graphical glitch. Also, you have to tap the run button a couple of times to finally throw the shell, and it doesn't always go in the direction you're facing - sometimes it flies in the opposite direction, as you walk right into the enemy you were trying to hit with it. It's a very nice feature to emulate, I must admit, and I don't know how hard it was to adapt it here, but it needs some work. There are also some new enemies like bullet bills which shoot a trail of fireballs that follow you around, ninja hammer bros which throw ninja stars going back and forth, and ice hammer bros whose ice balls freeze whatever enemies they touch. You can then pick up these frozen enemies and toss them like the turtle shells using the new "hold" function. They also got it right with the visual stuff like the detailed backgrounds and some animated elements, but there are also 3 main issues that I encountered and need fixing right away because they cost lives and are really annoying : the springboards that only work half the time, a cloud platform in level 4 that is supposed to move upon stepping on it but doesn't do so when you're Super Mario, and worst of all, an impassable gap (later in level 4), due to a missing flying turtle that you're supposed to jump on to get a boost over the gap, making progression impossible beyond this part. Because of this, I couldn't get to the castle, so I had no choice but to stop and wait for version 3.5 - I'm sure it's really easy to fix, so I won't rant about it too much. I've said this before, but I prefer waiting a bit longer for a better game with all the bugs worked out. So this goes to all game designers out there (veteran and amateur alike) : take your time to test and perfect your games - rushing out a game just for the heck of it is not good ! That doesn't mean this game is terrible, no, it's definitely on the right track - just tweak it a bit and it's worthy of getting the seal of approval from DGV. Until then, Danny Rulez !
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Mario Forever : New World V by ONHunTinG (World V 3.0) [HD]

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