Uploaded July 2021 | Updated September 2026, 2 weeks ago
I'm making a voxel engine with RUST! (the programming language...)
I originally was making my voxel game with Unity, but my love for the Rust programming language caused me to see if it's viable to swap over to that.
This episode is all about optimizing the code for the world generation.
Multithreading, benchmarking, profiling and data compression, are all things I've tackled with lately.
My discord group:
discord.gg/9P8QSYf
Want to support me?
Patreon: patreon.com/Tantandev
XMR:
43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
timestamps:
0:00 hi
0:43 Tantans mixtape: gotta go fast
0:55 video layout
1:33 world generation
2:58 what we need to optimize
4:04 queue
4:37 multithreading
7:27 benchmarking & profiling
9:39 Generation settings for my pc
9:58 problems
10:26 Unity VS Rust
11:09 pain
11:22 the winner is
12:11 data compression
Resources:
The tech I'm using!
Graphics rendering api: https://wgpu.rs/
multithreading: github.com/rayon-rs/rayon
benchmarking: github.com/bheisler/criterion.rs
profiling: crates.io/crates/profiling, using Optick feature
The tutorial I followed to learn wgpu:
sotrh.github.io/learn-wgpu
Relevant resources that may help when learning how to make a voxel engine:
https://sites.google.com/site/letsmak...
Voxel Game Mesh Optimizations by @Hopson
youtu.be/VQuN1RMEr1c
I Made Minecraft in 24 Hours by @Sam Hogan
youtu.be/Nj8gt_92c-M
Making Minecraft from scratch in 48 hours (NO GAME ENGINE) by @jdh
youtu.be/4O0_-1NaWnY
I'm making a voxel engine with RUST! (the programming language...)
I originally was making my voxel game with Unity, but my love for the Rust programming language caused me to see if it's viable to swap over to that.
This episode is all about optimizing the code for the world generation.
Multithreading, benchmarking, profiling and data compression, are all things I've tackled with lately.
My discord group:
discord.gg/9P8QSYf
Want to support me?
Patreon: patreon.com/Tantandev
XMR:
43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
timestamps:
0:00 hi
0:43 Tantans mixtape: gotta go fast
0:55 video layout
1:33 world generation
2:58 what we need to optimize
4:04 queue
4:37 multithreading
7:27 benchmarking & profiling
9:39 Generation settings for my pc
9:58 problems
10:26 Unity VS Rust
11:09 pain
11:22 the winner is
12:11 data compression
Resources:
The tech I'm using!
Graphics rendering api: https://wgpu.rs/
multithreading: github.com/rayon-rs/rayon
benchmarking: github.com/bheisler/criterion.rs
profiling: crates.io/crates/profiling, using Optick feature
The tutorial I followed to learn wgpu:
sotrh.github.io/learn-wgpu
Relevant resources that may help when learning how to make a voxel engine:
https://sites.google.com/site/letsmak...
Voxel Game Mesh Optimizations by @Hopson
youtu.be/VQuN1RMEr1c
I Made Minecraft in 24 Hours by @Sam Hogan
youtu.be/Nj8gt_92c-M
Making Minecraft from scratch in 48 hours (NO GAME ENGINE) by @jdh
youtu.be/4O0_-1NaWnY










