@Tantandev
  @Tantandev
Tantan | Bevy & Rust Star Wars Scene - How it Works @Tantandev | Uploaded November 2023 | Updated October 2024, 4 hours ago.
BEVY and RUST + Star Wars = epic. This is a code breakdown / walk through of this project I built in 1 hour using Bevy and Rust.
Everything from laser shooting walkers + xwing to procedual world generation to heightmap rendering shader.

PROJECT SOURCE CODE:
github.com/TanTanDev/not_star_wars.git

VIDEO OF ME BUILDING THIS PROJECT in 1 hour no commentary:
youtu.be/poyTZE8exb0?feature=shared

MILESTONE TIMESTAMPS:
0:00 what we building
0:30 lasers
3:07 procedural generation
5:23 terrain shader
6:58 vertex shader: heightmap
7:35 fragment shader: texturing
8:25 walker + cliff movement
8:43 bevy settings
9:08 project secrets exposed

My discord group:
discord.gg/9P8QSYf

Want to support me?
⁍ Patreon: patreon.com/Tantandev
⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur

#gamedev #rustlang #bevyengine
Bevy & Rust Star Wars Scene - How it WorksFrom idea to open source in 5 daysGoing all in on my Rust Voxel EngineIf Minecraft and Fez had a babyMaking A RUST-y Game Juicy!Literally every programmer everASMR programming STAR WARS - RUST & BEVYI Released A Game In 2 Weeks - With RUST!using programming to save ancient writing methodLeague of Legends with an xbox controllerBlazingly Fast Greedy Mesher - Voxel Engine Optimizationsyour text editor SUCKS

Bevy & Rust Star Wars Scene - How it Works @Tantandev

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