one month voxel game development @Tantandev
one month voxel game development  @Tantandev
Uploaded May 2022 | Updated September 2026, 2 weeks ago
I spent a full month working on my voxel game. From an average world generator to one that now supports, block types, biomes, spawning trees.
I'm developing this game using the rust programming language and a game engine / framework called Bevy.

My discord group:
discord.gg/9P8QSYf

Want to support me?
Patreon: patreon.com/Tantandev
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur

Resources (The tech I'm using)!
Bevy game engine: bevyengine.org
benchmarking: github.com/bheisler/criterion.rs

other rust libraries, that I recommend:
Graphics rendering api: https://wgpu.rs/
multithreading: github.com/zesterer/lagoon
profiling: crates.io/crates/profiling, using Optick feature

My other game framework of choice: github.com/not-fl3/macroquad

credits:
Music Music To Wear Fingerless Gloves To by Punch deck

Punch deck link: soundcloud.com/punch-deck
Punch deck license: creativecommons.org/licenses/by/3.0
one month voxel game developmentBest unity game wins 1000$ - PolyMars & TantanVoxel RPG Project - My dream gameautomating git with rust (dont try this at home)Rust multi-threading code reviewBevy & Rust Star Wars Scene - How it WorksFrom idea to open source in 5 daysHow to Implement Worley Biomes in Voxel Games with RUSTGoing all in on my Rust Voxel EngineIf Minecraft and Fez had a babyvoxel engine tech - AO color-ramping. #bevy #rustlang #voxelMaking A RUST-y Game Juicy!
Tantan |

one month voxel game development

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