[Making an MMO] Episode 9 - Client/Server Rearchitecture @UnitOfTimeYT
[Making an MMO] Episode 9 - Client/Server Rearchitecture  @UnitOfTimeYT
Uploaded August 2021 | Updated September 2026, 1 week ago
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall

There are some organizational challenges when building client server architectures. Namely, we will often be asking the question, "Will this code be accessed from the client, the server, or both?" So today we will perform some initial organizations to remove opengl dependencies in our server binary, we will also start moving our "game logic" code out of the client's main.go file and into a common location.

This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and I'll try to make an episode where possible.

Thanks for watching! Let me know if you have any questions!

// Repository: github.com/unitoftime/mmo
// Play: mythfall.com
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[Making an MMO] Episode 9 - Client/Server Rearchitecture

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