Uploaded September 2021 | Updated September 2026, 1 week ago
Today we look at how I coded an AutoTiler for my base builder game Spruce - which is actually not that difficult. AutoTilers select the correct edge tile to render a blobmap of a specific tile type. Most engines like Unity and Godot support features just like this. To do something similar, we generate a bitmask based on tile neighbors and use that to look up the correct tile that we want to render.
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
Thanks for watching. Happy to answer any questions!
Today we look at how I coded an AutoTiler for my base builder game Spruce - which is actually not that difficult. AutoTilers select the correct edge tile to render a blobmap of a specific tile type. Most engines like Unity and Godot support features just like this. To do something similar, we generate a bitmask based on tile neighbors and use that to look up the correct tile that we want to render.
⁍ Wishlist: store.steampowered.com/app/3475620/Mythfall
⁍ Twitter: bit.ly/UnitOfTimeOnTwitter
Thanks for watching. Happy to answer any questions!






![Networked Physics with Websockets [Making an MMO E12]
⁍ Wishlist: https://store.steampowered.com/app/3475620/Mythfall/
Today we talk about the networking code we wrote in the livestreams to create a networked physics simulation. Specifically, we added both a client and server receive thread for each application. In the main game-loop thread, we create client and server send Update systems. Then connected them together with websockets. Enjoy!
⁍ Series: https://youtube.com/playlist?list=PL_r0j2F4Hkj-Grm05K5lCOd6yaeeSAaY2
This tutorial series is about creating an MMO from (almost) scratch. We will be coding in Golang and we will use libraries where appropriate. I will stay at a fairly high level for most things, but let me know if you want a more intensive study on any individual topic and Ill try to make an episode where possible.
Thanks for watching! Happy to answer any questions!
// Repository: https://github.com/unitoftime/mmo
// Play: https://mythfall.com Networked Physics with Websockets [Making an MMO E12]](https://i.ytimg.com/vi/pZBqTurZhi0/mqdefault.jpg)



