Making a Dark Souls inspired Combat System | Sandfire Devlog #1 @kmitt91
Making a Dark Souls inspired Combat System | Sandfire Devlog #1  @kmitt91
Uploaded December 2020 | Updated September 2026, 3 weeks ago
This is the first Devlog for my Game "Sandfire"
I explain how I created my Dark Souls inspired combat-system in Godot 3.2.3






Plot in short:

-The Game takes place in a profound abyss has been created, thousands of years ago, by using long forgotten magic.
-In the World outside the Abyss, people currently fall sick due to the strange abyss magic. You will play as one of the poor souls that died from the magic decease.
-But one of the ancient magic beings inherits the deceased body of the protagonist and grants him power. That enables the player to fight against the menacing abyss-monsters with the long-forgotten magic.
-Because the population must deal with many deaths, they decided to carry the bodies down the abyss.
-This is where the Protagonist will start his adventure descending the Abyss in order to find powerful Artifacts and ultimately learn the true source of the magic-decease.
-Humanity started many expeditions down the Abyss in order to research the origin of the magic sickness, but only few people make it back to the surface.
-Even today nobody has reached the bottom of the abyss and merely rumors exist about what is waiting for you there.





Sandfire Devlog Playlist: youtube.com/playlist?list=PLj3K0UERzFLjcDEnf2_HeV1Vd4B_F86_u
Pre Devlog Playlist: youtube.com/playlist?list=PLj3K0UERzFLhSAfcyETRrpRcMyYoJcaIZ


Twitter: twitter.com/kmitt91
Artstation: artstation.com/dj_kmitta

Reddit: reddit.com/user/Kmitt91


Unlisted Root Motion Tutorial: youtu.be/3U8unOR4M94
Recommended Dark Souls Tutorial by NovemberDev: youtube.com/watch?v=pIjVg4U3AK8&t=39s


If any questions occur fell free to ask in the comment section.
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Making a Dark Souls inspired Combat System | Sandfire Devlog #1

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