Magic VFX | Sandfire Devlog #4 @kmitt91
Magic VFX | Sandfire Devlog #4  @kmitt91
Uploaded May 2021 | Updated September 2026, 3 weeks ago
In this devlog I will show you how I created different spells for my Game Sandfire and how to handle Magic in general. I put much time and effort into this devlog so please consider sharing it. As my engine of choice I use Godot 3.3.1

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Links from the video in order:

My first Godot project: youtu.be/_PkIpKntnCw
Godot VFX and Shaders Twitter: twitter.com/GodotVfxShaders
Arkeve: youtube.com/channel/UC_CC9isZsKofGK8gMy8uhPQ
Inventory Project File: kmitt.itch.io/sf-smothered-magic
GDQuest Shaders: github.com/GDQuest/godot-shaders
Test Area by WojtekPe: youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ

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My Socials:

Twitter: twitter.com/kmitt91
Discord Server: discord.com/invite/KMshtQRwUC
Reddit: reddit.com/user/Kmitt91

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Timestamps:

00:00 Introduction
00:25 The Beginning

01:31 All Magic Spells
01:54 Making an Inventory and 2D Spells
03:35 Integrating it into the Game
04:22 Creating the Magic in 3D
05:05 Magic VFX
08:30 Health-, Stamina-, Magicbar
09:20 Adding everything in Code
10:20 Future Plans (Outro)

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Thanks for Watching
Magic VFX | Sandfire Devlog #4Library Scene in UPBGE + Download the .blend fileBlender Game / Kmitta-LandBlend Objects with Terrains in Godot 3.3/4.0Thanks for 1000 Subscribers | Sandfire Demo, Discord and moreHow to make Stylized Wings in Godot 3.2Sandfire Demo
Kmitt |

Magic VFX | Sandfire Devlog #4

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