Uploaded May 2021 | Updated September 2026, 3 weeks ago
In this devlog I will show you how I created different spells for my Game Sandfire and how to handle Magic in general. I put much time and effort into this devlog so please consider sharing it. As my engine of choice I use Godot 3.3.1
. . .
Links from the video in order:
My first Godot project: youtu.be/_PkIpKntnCw
Godot VFX and Shaders Twitter: twitter.com/GodotVfxShaders
Arkeve: youtube.com/channel/UC_CC9isZsKofGK8gMy8uhPQ
Inventory Project File: kmitt.itch.io/sf-smothered-magic
GDQuest Shaders: github.com/GDQuest/godot-shaders
Test Area by WojtekPe: youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ
. . .
My Socials:
Twitter: twitter.com/kmitt91
Discord Server: discord.com/invite/KMshtQRwUC
Reddit: reddit.com/user/Kmitt91
. . .
Timestamps:
00:00 Introduction
00:25 The Beginning
01:31 All Magic Spells
01:54 Making an Inventory and 2D Spells
03:35 Integrating it into the Game
04:22 Creating the Magic in 3D
05:05 Magic VFX
08:30 Health-, Stamina-, Magicbar
09:20 Adding everything in Code
10:20 Future Plans (Outro)
. . .
Thanks for Watching
In this devlog I will show you how I created different spells for my Game Sandfire and how to handle Magic in general. I put much time and effort into this devlog so please consider sharing it. As my engine of choice I use Godot 3.3.1
. . .
Links from the video in order:
My first Godot project: youtu.be/_PkIpKntnCw
Godot VFX and Shaders Twitter: twitter.com/GodotVfxShaders
Arkeve: youtube.com/channel/UC_CC9isZsKofGK8gMy8uhPQ
Inventory Project File: kmitt.itch.io/sf-smothered-magic
GDQuest Shaders: github.com/GDQuest/godot-shaders
Test Area by WojtekPe: youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ
. . .
My Socials:
Twitter: twitter.com/kmitt91
Discord Server: discord.com/invite/KMshtQRwUC
Reddit: reddit.com/user/Kmitt91
. . .
Timestamps:
00:00 Introduction
00:25 The Beginning
01:31 All Magic Spells
01:54 Making an Inventory and 2D Spells
03:35 Integrating it into the Game
04:22 Creating the Magic in 3D
05:05 Magic VFX
08:30 Health-, Stamina-, Magicbar
09:20 Adding everything in Code
10:20 Future Plans (Outro)
. . .
Thanks for Watching


![Blend Objects with Terrains in Godot 3.3/4.0
In this Video I show you how you can create a basic mesh-terrain blending with triplanar mapping, in Godot 3.3.3.
This Shader was originally made in Godot 4.0, but for the tutorial I ported the shader back to Godot 3.3.3.
. . .
Timestamps:
00:00 Introduction
00:31 Shader Showcase
01:46 Setup Scene in Godot 3.3
02:25 Triplanar Shader in Godot 4.0
03:42 Porting the Shader to Godot 3.3
04:51 Setup the Mesh + Shader
07:15 vertex() + triplanar_texture()
08:34 fragment() + shader_param
11:11 Adding a transition mask
12:21 Apply the shader to other meshes
12:49 PBR Blend Shader in Godot 4.0
13:15 How to use the shader correctly
14:14 Outro
. . .
Everything that helped me along the way:
[German] Terrain Shader with different triplanar textures: https://youtu.be/I1LMM3tdug0
triplanar mapping explained: https://www.martinpalko.com/triplanar-mapping/
point to plane distance calculation: https://youtu.be/WMZ_Jpz4iFI
UE4 DF Terrain Blending: https://youtu.be/kc76I0iSUck
Desert Scene breakdown with terrain blending: https://youtu.be/7Rq0LehSFiE
unity mesh blending: https://forum.unity.com/threads/terrain-mesh-blending.370401/
. . .
My Social Media:
Twitter: https://twitter.com/kmitt91
Reddit: https://www.reddit.com/user/Kmitt91
Artstation: https://www.artstation.com/dj_kmitta
Sandfire Discord Server: https://discord.com/invite/KMshtQRwUC
. . .
Project File:
https://github.com/Kmitt91/mesh_terrain_blending Blend Objects with Terrains in Godot 3.3/4.0](https://i.ytimg.com/vi/yaxNGUf1FUs/mqdefault.jpg)


