Uploaded February 2026 | Updated September 2026, 6 days ago
_Oppan Dangan Style!_
In today's episode, Mega Man decided it was a great idea to promote pacifism in a stage full of missiles, whose Robot Master's name literally means "Bullet Man" (Dangan Man from Rockman & Forte: Mirai Kara no Chousensha). What could possibly go wrong?
Created by JupiHornet¹ and Savordez², _Dangan Factory_ is the 22nd place entry in the level design contest/fangame Make a Good Mega Man Level 3. This stage is full of personality, being very atmospheric in how in handles its background transitions and music (the elevator section is very memorable, a top-notch approach to stage progression).
Gameplay-wise, the main focus of this stage is its excellent set of platforming challenges, where designers managed to explore Dangan platforms and Ballade Missiles in a multitude of creative ways. They also mastered both hazard and checkpoint placement, in such a way that even with its many spikes, the challenges never feel unfair or too punishing. All in all, a pretty good stage, which is a joy to beat in pacifist fashion!
¹ JupiHornet was one of the judges in Make a Good Mega Man Level 2, being also a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums. He has a YouTube channel with lots of interesting Mega Man playthroughs (official games, fangames & ROM Hacks). You can check his channel here:
youtube.com/@JupiHornet1/videos
² Savordez was a participant in Make a Good Mega Man Level 2, having created the 9th place entry Komuso Temple, which is not only a very good level, but also the highest one to not contain custom assets, except for the scrolling cloud graphic! Savordez creates not only gaming content but also games. You can check his YouTube channel here:
youtube.com/@Savordez/videos
_Oppan Dangan Style!_
In today's episode, Mega Man decided it was a great idea to promote pacifism in a stage full of missiles, whose Robot Master's name literally means "Bullet Man" (Dangan Man from Rockman & Forte: Mirai Kara no Chousensha). What could possibly go wrong?
Created by JupiHornet¹ and Savordez², _Dangan Factory_ is the 22nd place entry in the level design contest/fangame Make a Good Mega Man Level 3. This stage is full of personality, being very atmospheric in how in handles its background transitions and music (the elevator section is very memorable, a top-notch approach to stage progression).
Gameplay-wise, the main focus of this stage is its excellent set of platforming challenges, where designers managed to explore Dangan platforms and Ballade Missiles in a multitude of creative ways. They also mastered both hazard and checkpoint placement, in such a way that even with its many spikes, the challenges never feel unfair or too punishing. All in all, a pretty good stage, which is a joy to beat in pacifist fashion!
¹ JupiHornet was one of the judges in Make a Good Mega Man Level 2, being also a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums. He has a YouTube channel with lots of interesting Mega Man playthroughs (official games, fangames & ROM Hacks). You can check his channel here:
youtube.com/@JupiHornet1/videos
² Savordez was a participant in Make a Good Mega Man Level 2, having created the 9th place entry Komuso Temple, which is not only a very good level, but also the highest one to not contain custom assets, except for the scrolling cloud graphic! Savordez creates not only gaming content but also games. You can check his YouTube channel here:
youtube.com/@Savordez/videos

![Mega Man Again: All Bosses, No Damage, No Miss, as Guts Man [Super Arm Only]
_Size matters!_
*Time stamps:*
00:00 – Intro
01:38 - Cut Man
02:30 - Guts Man (Brothers in - Super - Arms)
03:32 - Ice Man
04:31 - Oil Man
05:29 - Elec Man
06:35 - Fire Man (the Flame of Justice keeps burning)
07:34 - Bomb Man
08:41 - Time Man
09:28 - Yellow Devil (Yep! We can slide under those attacks!)
10:54 - Enker
11:57 - CWU-01P
12:56 - Mega Man? (Skipping phases?! Count me in!)
13:53 - Wily
15:46 - Ending (Fight, Gutsman, for everlasting peace! Guts Man? Guts Maaaaaaaaan!)
This is the fangame _Mega Man Again,_ created by SlingshotMage. It is MM1 remade with many additional features like: charge shot, quick weapon switch, playable Robot Masters, shop, equipable chips, widescreen and more! It ends up being a very fun mix of MM1 with Mega Man Powered Up, with plenty of charm and replayability!
_Mega Man Again_ currently consists of MM1 (including Time Man and Oil Man); and the developer is working on adding the entirety of Mega Man 2 to this game in the future! Can you imagine how cool that will be?
*More details and download*
You can check more details (including link for download) here:
https://slingshotmage.itch.io/megaman-again Mega Man Again: All Bosses, No Damage, No Miss, as Guts Man [Super Arm Only]](https://i.ytimg.com/vi/fOndhA1X8p0/mqdefault.jpg)







![Copy Robot MK2: SHIELD ONLY, No Damage, No Miss [Mega Man: Rock N Roll]
_Jump, jump, reflect, reflect_
Proto Man, your shield is beautiful just the way it is.
**********
This is a fortress boss fight from Mega Man: Rock N Roll, a wonderful fangame created by Dennis Engelhard.
You can download the game here:
https://dennisengelhard.com/rock-n-roll/ Copy Robot MK2: SHIELD ONLY, No Damage, No Miss [Mega Man: Rock N Roll]](https://i.ytimg.com/vi/g_XP74-RYPs/mqdefault.jpg)
