Uploaded September 2025 | Updated September 2026, 6 days ago
_Hi, Quick Man! Bye, Quick Man!_
*Time Stamps*
00:00 - Intro
00:41 - Breaking Grounds: Full Stage, Pacifist, No Damage
02:20 - How to Make an Impressive Metroid Hat
04:25 - Quick Man (How to Beat Him Very Quickly)
04:40 - Why NG+?
06:07 - Let's Dance with our New Hat
It’s time to play my favorite stage in MaG24HMML: The first-place entry “Breaking Ground”, by NaOH.
We are going to explore a few quirks this stage has to offer, while also learning a wonderful (and very fast) way of dealing with the most unfair boss fight in the MaGMML series.
The fact that that, technically, this can only be successfully done in NG+ (to avoid getting stuck in the arena, as the method completely breaks the fight) makes this method quite specific; so I want to make it clear that its appeal is not so much making it easier to No Damage Quick Man (we could also use Flash Stopper during NG+), but that the method shown here is VERY fast (and quite funny in my opinion).
Also, I have no idea if that glitch is something well-known in the MaGMML community (I didn’t find another video showing it¹); that was something I stumbled upon by accident during one of my runs, so I wanted to share it here. Perhaps it might be useful for NG+ speedruns, but in any case, it’s a quite funny – and anti-climactic – way of dealing with that very annoying boss!
Let’s get this MEME run started!
¹ @GniefFiar Eric Zhou (Gnief Fiar) has many interesting speedruns related to the MaGMML series, so his channel was the first one that I checked while trying to find whether this was a well-known glitch. However, regarding MaG24HMML, I couldn’t find any NG+ speedruns (not even by other speedrunners). In any case, I recommend his very cool channel to all those players interested in speedrunning MaGMML games: youtube.com/@GniefFiar
***************
You can learn more about Make a Good 24 Hour Mega Man Level (including link for download) here:
magmmlcontest.com/24h.php
_Hi, Quick Man! Bye, Quick Man!_
*Time Stamps*
00:00 - Intro
00:41 - Breaking Grounds: Full Stage, Pacifist, No Damage
02:20 - How to Make an Impressive Metroid Hat
04:25 - Quick Man (How to Beat Him Very Quickly)
04:40 - Why NG+?
06:07 - Let's Dance with our New Hat
It’s time to play my favorite stage in MaG24HMML: The first-place entry “Breaking Ground”, by NaOH.
We are going to explore a few quirks this stage has to offer, while also learning a wonderful (and very fast) way of dealing with the most unfair boss fight in the MaGMML series.
The fact that that, technically, this can only be successfully done in NG+ (to avoid getting stuck in the arena, as the method completely breaks the fight) makes this method quite specific; so I want to make it clear that its appeal is not so much making it easier to No Damage Quick Man (we could also use Flash Stopper during NG+), but that the method shown here is VERY fast (and quite funny in my opinion).
Also, I have no idea if that glitch is something well-known in the MaGMML community (I didn’t find another video showing it¹); that was something I stumbled upon by accident during one of my runs, so I wanted to share it here. Perhaps it might be useful for NG+ speedruns, but in any case, it’s a quite funny – and anti-climactic – way of dealing with that very annoying boss!
Let’s get this MEME run started!
¹ @GniefFiar Eric Zhou (Gnief Fiar) has many interesting speedruns related to the MaGMML series, so his channel was the first one that I checked while trying to find whether this was a well-known glitch. However, regarding MaG24HMML, I couldn’t find any NG+ speedruns (not even by other speedrunners). In any case, I recommend his very cool channel to all those players interested in speedrunning MaGMML games: youtube.com/@GniefFiar
***************
You can learn more about Make a Good 24 Hour Mega Man Level (including link for download) here:
magmmlcontest.com/24h.php
![Mega Man Again: All Bosses, No Damage, No Miss, as Guts Man [Super Arm Only]
_Size matters!_
*Time stamps:*
00:00 – Intro
01:38 - Cut Man
02:30 - Guts Man (Brothers in - Super - Arms)
03:32 - Ice Man
04:31 - Oil Man
05:29 - Elec Man
06:35 - Fire Man (the Flame of Justice keeps burning)
07:34 - Bomb Man
08:41 - Time Man
09:28 - Yellow Devil (Yep! We can slide under those attacks!)
10:54 - Enker
11:57 - CWU-01P
12:56 - Mega Man? (Skipping phases?! Count me in!)
13:53 - Wily
15:46 - Ending (Fight, Gutsman, for everlasting peace! Guts Man? Guts Maaaaaaaaan!)
This is the fangame _Mega Man Again,_ created by SlingshotMage. It is MM1 remade with many additional features like: charge shot, quick weapon switch, playable Robot Masters, shop, equipable chips, widescreen and more! It ends up being a very fun mix of MM1 with Mega Man Powered Up, with plenty of charm and replayability!
_Mega Man Again_ currently consists of MM1 (including Time Man and Oil Man); and the developer is working on adding the entirety of Mega Man 2 to this game in the future! Can you imagine how cool that will be?
*More details and download*
You can check more details (including link for download) here:
https://slingshotmage.itch.io/megaman-again Mega Man Again: All Bosses, No Damage, No Miss, as Guts Man [Super Arm Only]](https://i.ytimg.com/vi/fOndhA1X8p0/mqdefault.jpg)







![Copy Robot MK2: SHIELD ONLY, No Damage, No Miss [Mega Man: Rock N Roll]
_Jump, jump, reflect, reflect_
Proto Man, your shield is beautiful just the way it is.
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This is a fortress boss fight from Mega Man: Rock N Roll, a wonderful fangame created by Dennis Engelhard.
You can download the game here:
https://dennisengelhard.com/rock-n-roll/ Copy Robot MK2: SHIELD ONLY, No Damage, No Miss [Mega Man: Rock N Roll]](https://i.ytimg.com/vi/g_XP74-RYPs/mqdefault.jpg)

