Lvl 1 to Tier 15 | Warrior Leveling Run [Patch 0.1] @Tuadh-PoE
Lvl 1 to Tier 15 | Warrior Leveling Run [Patch 0.1]  @Tuadh-PoE
Uploaded March 2025 | Updated September 2026, 10 hours ago
Patch 0.1

*Gems*
Boneshatter - Impact Shockwave - Magnified Effect - Fire Infusion
Leap Slam - Martial Tempo - Overpower - Rage
Perfect Strike - Window of Opportunity - Fire Exposure - Primal Armaments/Concentrated Effect
For Bosses who dash around a lot you want to swap in Martial Tempo for Perfect Strike

Hammer of the Gods - Fist of War - Eternal Flame - Searing Flame
Shield Charge - Ingenuity - Stomping Ground
Infernal Cry - Premeditation - Raging Cry
Flammability (Level 7) - Heightened Curse - Persistence

Mace Strike - Concentrated Effect - Martial Tempo (take from Rolling Slam for Bosses)
After you get Perfect Strike you don't use Mace Strike anymore.
Rolling Slam - Martial Tempo - Overpower
After you get Leap Slam you don't use Rolling Slam anymore.

Herald of Ash - Cannibalism - Herbalism
Time of Need - Fast Forward - Vitality
You may need Overwhelming Presence . Time of Need is not important so you can swap it out in favour of Overwhelming Presence.

To animation cancel Rolling Slam you can either click away right after pressing Rolling Slam (during first roll) or pressing Boneshatter afterwards. This is done to cancel the second half of the Rolling Slam which is very slow.
To get an optimally timed Perfect Strike I look for the two glowing circles around the mace head to appear and then release. Infernal Cry helps a lot with single target damage especially once you have the node that allows you to empower an additional attack.

Keep a Level 7 Skill Gem so you can engrave a low level Flammability later. Also, keep a Level 7 Leap Slam and when you need to "upgrade" take out the Level 7 Leap Slam Gem and engrave a new Leap Slam. You may have to adjust the damage of your Leap Slam this way so you don't Heavy stun monster packs with this skill. You can also take out Overpower.

To play this build you need to have a basic understanding of stun since Boneshatter revolves around it. Wiki article: poe2wiki.net/wiki/Stun

Giant's Blood is pretty important so that you can use both a two-handed mace and a shield. Without a shield you will struggle to survive in maps. I advice getting a over 40% block chance shield so you can get close to or exactly 75% block chance. Mine had a "63% increased Block Chance" prefix which set the block chance of my shield to 43%. With it and some nodes on the passive tree I had 73% Block Chance. Giant's Blood will triple the Strength Requirement so you can't use high-level base weapons with it. I only used an "Advanced Leaden Greathammer" (135 Str x 3). You can also get the reduced attribute requirements passive points if you are struggling to fulfil the strength requirements.

It's important that you pick up all "Advanced Leaden Greathammer" no matter what rarity. You can reforge these maces with the reforge bench which is unlocked through the Molten Vault quest. You are looking for added physical damage and increased physical damage. Mine had a low increased physical damage roll but a good flat phys roll which is more important since you can use Iron Runes and Blacksmith Whetstones.

I would also get the blood magic keystone when Infernal Cry starts to consume over 50% of your mana per use. I would allocate Avatar of Fire at 52 once you get Hammer of the Gods.

*Passive Tree*
imgur.com/a/47FiTze


twitch.tv/tuadh

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00:00 - Intro
7:08:17 - Cruel Doryani & Mapping Begins
10:55:15 - Tier 15 Waystone & Boss
11:05:00 - Tier 15 Boss & Gear Overview

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Tuadh |

Lvl 1 to Tier 15 | Warrior Leveling Run [Patch 0.1]

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