Uploaded August 2026 | Updated September 2026, 2 weeks ago
Dafne is getting closer to her destination on this weird island! But these mechanical monsters just keep coming!
Act 1 is packed full of enemies to deal with, but the biggest danger lies when you've reached the midboss.
There, you have to fight that midboss while on a moving track. It can be quite annoying because you have to beat this WITHOUT falling into a hole within the track. So from there, you have to figure out which jump or jumps are the best to avoid that all while watching out for this boss' attacks.
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Act 2 starts out as an autoscroller, but past that is when things heat up, again. In ways that has never even been seen in the previous Area.
A machine gets turned on, which raises the temperature so high that it affects your bombs! Compared to Area 2 making them into duds when underwater, this hot segment instead causes them to explode early, just a few feet away right after Dafne tosses them.
In other words, your range of attack is worse, here, but you can probably work around that as you can still battery boost your bomb during this section. It's also a mercy that the girl herself isn't melting into a puddle from this.
You'll be like this for a while until sometime before being really close to the main boss.
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The main boss at the end is... a really buff shark dude. He seems to present himself as a powerful guardian that won't let you reach Lurruna's core unless you can defeat him in a 1-on-1 match.
And he is quite the formidable fighter. A combination of normal and supernatural martial arts... and typical shark stuff, too, such as high-speed swimming along the ground!
Prove your strength against him... and you can then proceed to the last stage.
(Haha... Allegedly...)
Dafne is getting closer to her destination on this weird island! But these mechanical monsters just keep coming!
Act 1 is packed full of enemies to deal with, but the biggest danger lies when you've reached the midboss.
There, you have to fight that midboss while on a moving track. It can be quite annoying because you have to beat this WITHOUT falling into a hole within the track. So from there, you have to figure out which jump or jumps are the best to avoid that all while watching out for this boss' attacks.
----------
Act 2 starts out as an autoscroller, but past that is when things heat up, again. In ways that has never even been seen in the previous Area.
A machine gets turned on, which raises the temperature so high that it affects your bombs! Compared to Area 2 making them into duds when underwater, this hot segment instead causes them to explode early, just a few feet away right after Dafne tosses them.
In other words, your range of attack is worse, here, but you can probably work around that as you can still battery boost your bomb during this section. It's also a mercy that the girl herself isn't melting into a puddle from this.
You'll be like this for a while until sometime before being really close to the main boss.
----
The main boss at the end is... a really buff shark dude. He seems to present himself as a powerful guardian that won't let you reach Lurruna's core unless you can defeat him in a 1-on-1 match.
And he is quite the formidable fighter. A combination of normal and supernatural martial arts... and typical shark stuff, too, such as high-speed swimming along the ground!
Prove your strength against him... and you can then proceed to the last stage.
(Haha... Allegedly...)










