Ludger Brümmer - Lizard Point [1997] @SebastianArsAcoustica
Ludger Brümmer - Lizard Point [1997]  @SebastianArsAcoustica
Uploaded April 2014 | Updated September 2026, 2 days ago
Lizard Point was created with the help of the ZKM (Center for Art and Media, Karlsruhe) using the software "Genesis" created by ACROE (Cadoz, Luciani, Florens) Grenoble. The piece simply relies on physical models using aspects of particle physics (see Cadoz and others ICMC 1995 Proceedings). The sounds were then further modified with conventional sample processing (CLM by William Schottstaedt).

The models are programed via patches which create vibrating structures. These structures are animated to control and understand the energy flow of the vibrating structures. The movements of single masses are recorded into a file and normalized to serve as a soundfile. The patches are created out of single masses and can be combined in a intuitive way. The masses are connected to each other via links. Masses have to be attached to fixed points. A simple vibrating structure can be understood as a guitar string with fixed attachments at both sides of the string. The string is represented by a chain of single masses. If one mass is displaced, like plugging the string, the energy of the displacement would be distributed over the whole chain of masses until it develops resonances dependent of the length of the string.

The result of this effort to model physical conditions are sounds which seem to have a natural background. Of course the natural background has a negative aspect as well: the reference to an existing physical environment decreases the excitement or the unusual aspects of a sound. Because of this other sample modification techniques are used as well to modify the sounds after the process of synthesis.

Lizard Point was created as a commission of the ICMA for performance at the ICMC 97 in Thessaloniki.


Video created with Sonic Visualizer and Vokoscreen on an OpenSUSE 12.3 Linux System.
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Ludger Brümmer - Lizard Point [1997]

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