Lotus II RECS (Mega Drive) Playthrough @NintendoComplete
Lotus II RECS (Mega Drive) Playthrough  @NintendoComplete
Uploaded August 2026 | Updated September 2026, 2 weeks ago
A playthrough of Electronic Arts' 1993 license-based racing game for the Sega Mega Drive, Lotus II RECS.

As was the case with youtu.be/jEjB1orZr1E, for this video, I'm playing the 50Hz PAL version of the game. The 60Hz NTSC Genesis version doesn't compensate for the timing differences between video standards and runs 20% faster than intended.

This playthrough shows all sixty-four races, split across two game modes, each with three difficulty levels:

3:04 Timed (Easy)
31:12 Championship (Easy)
59:17 Timed (Medium)
1:44:04 Championship (Medium)
2:28:31 Timed (Hard)
3:33:28 Championship (Hard)

4:46:40 "Pod", a secret bonus minigame

Lotus II RECS is a port of 1992's Lotus III: The Ultimate Challenge, the final game in the Lotus trilogy of Amiga racing games from Magnetic Fields.

This Mega Drive/Genesis version was released in the fall of 1993, right around the same time that its cousin, youtu.be/8UJnmunH-qo, appeared on the Super Nintendo. Top Gear 2 later made its way Sega's console (as well as the Amiga and CD32) in the fall of 1994.

Lotus II RECS primarily reads as a remix of the first two games. It offers point-based championship races (based on those in Lotus Esprit Turbo Challenge) and timer-based checkpoint races (from Lotus Turbo Challenge 2), and the modes each feature thirty-two unique tracks. Many of the tracks are direct callbacks to the previous games' races, but there are a few new ones exclusive to this entry (like the futuristic tracks with the turbo pads and laser cannons), and all of them have been unified though a shared updated art style.

The driving feels similar to the earlier games, but you can now freely choose between three cars, all with their own distinct handling profiles. The iconic Esprit Turbo SE has a ridiculous top speed but loose steering, the more compact Elan SE is slower but easier to wrangle, and the M200 prototype splits the difference.

The tracks generally look better than they did in the first Sega Lotus game while running at a comparable framerate. You also get in-race music this time, but since you can't have music and sound effects running at the same time, I usually leave the music off. It doesn't sound so hot in FM, and since the feedback from the engine and road noise is useful, I don't think it's worth sacrificing the effects for the tunes.

Finally, the game includes a track editor, dubbed RECS (Racing Environment Construction Set), which gives the game a potentially long pair of legs. I never spent much time with it, but it offers enough flexibility to satisfy anyone who really wants to dig in, with one important caveat - there's no way to save your creations.

Like Lotus Turbo Challenge, I really enjoyed this one, but this port has a couple glaring flaws that hurt the overall experience. There's the aforementioned speed problem that badly compromises the NTSC Genesis version, and the password system is broken. The codes the game supplies don't work, and in many cases, you can't even input them with the characters you're given. It's a ridiculous oversight, and it's one that seriously undermines the appeal of the track creator.

If you want a fast and fun arcade-style racer, Lotus II RECS fits the bill, but I think you'd be much better off playing it on the Amiga or the CD32.
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No cheats were used during the recording of this video.

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Lotus II RECS (Mega Drive) Playthrough

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