Uploaded April 2026 | Updated September 2026, 2 weeks ago
A playthrough of Jaleco's 1988 baseball game for the NES, Bases Loaded.
This is the second part of a four-part playthrough, showing games 24-45 of the penant mode, playing as Jersey.
We're a little over halfway through Desert Bus: Baseball Edition! Woo!
Part 1 (1-24): youtu.be/eK0BY2_C9cc
Part 3 (46-67): youtu.be/anuJt4T0oko
Part 4 (68-80): youtu.be/wIBKlkYC22U
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No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Jaleco's 1988 baseball game for the NES, Bases Loaded.
This is the second part of a four-part playthrough, showing games 24-45 of the penant mode, playing as Jersey.
We're a little over halfway through Desert Bus: Baseball Edition! Woo!
Part 1 (1-24): youtu.be/eK0BY2_C9cc
Part 3 (46-67): youtu.be/anuJt4T0oko
Part 4 (68-80): youtu.be/wIBKlkYC22U
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
![Festers Quest (NES) Playthrough [PAL]
A playthrough of Sunsofts 1990 license-based action game for the NES, Festers Quest.
This video shows the PAL version of the game. You can see the original 1989 North American NTSC version here: https://youtu.be/rio0DbVUFTM
On the surface, the NTSC and PAL versions of Festers Quest appear similar, but a couple of key changes made for the PAL release make for a very different experience.
Sunsoft put a fair amount of effort into optimizing the game for the 50Hz PAL standard. In the NES/SNES era, PAL games often had huge black screen borders and ran much slower than their NTSC counterparts, but that was not the case with Festers Quest. The PAL versions image fills the screen (though with some garbage at the top and bottom edges thats not hidden in the overscan area), it runs at the same speed, and the music (including the digitized samples, most of the time) plays at the correct pitch.
But they didnt stop there. The core gameplay was tweaked: Festers gun is now more powerful, and his shots travel through walls and obstacles. These two changes have a huge impact on the games flow and difficulty balance, turning what was once a reasonably challenging game into a walk in the park. With an auto-fire controller, you can casually stroll through most areas without ever taking a hit, and the bosses can be torn through like a wet square of single-ply toilet paper.
Theres also a new snail enemy that turns into a slime puddle, which I thought was a fairly strange thing to include, and you get a couple more seconds of echoing explosion noises when you kill a boss.
If you were someone who found the NTSC version impossibly difficult, youll likely love the PAL version. If you enjoyed the challenge posed by the NTSC version, youll probably dismiss the PAL version as an abomination that completely destroys the integrity of the gameplay.
I love Festers Quest, and while I cant say that this is my preferred way to play it, I think its nice that theres a version that makes it more accessible to those who prefer frictionless gaming.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Festers Quest (NES) Playthrough [PAL]](https://i.ytimg.com/vi/z8iwFmt4faU/mqdefault.jpg)




![Final Fantasy II (SNES) Playthrough [1 of 2]
A playthrough of Squares 1991 role-playing game for the Super Nintendo, Final Fantasy II.
This is the first part of a two-part playthrough, showing from the beginning through the partys escape on the Falcon from the Tower of Babil. You can find part two at https://youtu.be/E3IA8Zd3-gU
Final Fantasy II was the fourth game in the Final Fantasy series, but it was only the second to see an official English release, coming to North America a little over a year after the release of the first Final Fantasy on the NES (https://youtu.be/A6sdvTUh9II).
When the game was rereleased for the PlayStation a decade later, Square renamed the English version Final Fantasy IV to reflect the games proper place in the series timeline and to differentiate it from the real Final Fantasy II (https://youtu.be/ViL0hbSbfhM), a 1988 Famicom game.
This was the game that turned me into a die-hard JRPG fan. I got it for Christmas, and it had me utterly enthralled. I had played and enjoyed stuff like Dragon Warrior before, but this was beyond compare.
Along with being the first 16-bit Final Fantasy, Final Fantasy II was the first in the series to feature characters with firmly dictated roles and personalities. It dropped customizable classes in order to serve up a stronger character-driven narrative, and it succeeded in a big way. The extreme melodrama might seem quaint by modern standards, but the story taking center stage in such a way was a real revelation in the early 90s.
The plot takes several interesting detours, and I remember some of the twists really taking me by surprise when I first played it. The characters do a solid job of (at least attempting) to develop over the course of the game - Cecil was an awesome protagonist - and the story holds together remarkably well given how easily it could have flown off the rails at certain points. It somehow manages all of that while being saddled with one of the roughest translations to be found in an SNES RPG (pre-Breath of Fire II, that is), and it clearly defined the foundation upon which the rest of the classic series was built. I loved these characters by the time the game was over. Hell, I even have Kain incorporated into the mass of tattoos that run down my right leg.
The gameplay systems saw a fair jolt in the upgrade to the SNES, as well. The ATB (active time battle) system premiered here, marking the first time in the series that stats, casting times, and the amount of time you take to decide on a course of action all have an impact on the turn order in a fight.
And finally, the presentation set the bar for console JRPGs for quite some time following its release. The detailed enemies, mode-7 map, full-frame battle backdrops, and the quality of the spell effects were a huge leap from the 8-bit games, and the soundtrack is still among the best orchestral scores ever pumped out by the SNES. The quality of the compositions and the instrument samples garnered Uematsu and Squares sound programmers a great deal of praise, and its difficult to overstate just how much of the games tone and emotional impact relies on its music. If push came to shove, Id have to say its my all-time favorite video game soundtrack. (I had so many cassette tapes filled with tunes that Id recorded while playing!)
Final Fantasy II was a landmark game, and even though https://youtu.be/wpKEFXrkGzc surpassed it in many ways, I always find myself coming back to this one. Its my favorite JRPG, and I think its one of the best games in the series.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy II (SNES) Playthrough [1 of 2]](https://i.ytimg.com/vi/zsPm6Tui7Ts/mqdefault.jpg)