Uploaded August 2024 | Updated September 2026, 2 weeks ago
Played by xRavenXP
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Requested by @SamuelDavidVargasHenao
Game: Super Mario World: Super Mario Bros 3 Style
System: Super Nintendo
Version: 2022 Update
This is the longplay of the game Super Mario World: Super Mario Bros Style Hack, a Super Mario World hack game released in 2022 by romhacker HiroGS.
The premise of this hack is to make Super Mario World with the same graphic style as Super Mario Bros 3 (more precisely the version present in the Super Mario All-Stars collection), scenarios and music, as well as some enemies. It is a good version, even with a few bugs and some slightly modified content (for example: the Chocolate Island level does not have multiple paths like in the original version and the exit with the key is at the beginning of the level). The video was recorded obtaining all the exits and the Dragon Coins (even though you are forced to leave one behind in order to get a larger amount in the next stage of the level, such as in the Gnarly level).
I hope you enjoy the video.
Played by xRavenXP
Don't forget like, comment, subscribe and hit the notification bell icon, also share the video. Thanks for watching!
Requested by @SamuelDavidVargasHenao
Game: Super Mario World: Super Mario Bros 3 Style
System: Super Nintendo
Version: 2022 Update
This is the longplay of the game Super Mario World: Super Mario Bros Style Hack, a Super Mario World hack game released in 2022 by romhacker HiroGS.
The premise of this hack is to make Super Mario World with the same graphic style as Super Mario Bros 3 (more precisely the version present in the Super Mario All-Stars collection), scenarios and music, as well as some enemies. It is a good version, even with a few bugs and some slightly modified content (for example: the Chocolate Island level does not have multiple paths like in the original version and the exit with the key is at the beginning of the level). The video was recorded obtaining all the exits and the Dragon Coins (even though you are forced to leave one behind in order to get a larger amount in the next stage of the level, such as in the Gnarly level).
I hope you enjoy the video.
![[Longplay] GEN - Golden Axe III [2 Players] [Best Ending] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Golden Axe III
System: Sega Genesis
Version: (JP)
This is the longplay of the game Golden Axe III, a side-scrolling beat em up game developed and published by Sega, released for the Sega Genesis in Japan on June 25, 1993. Later, the game was released digitally in the United States through the Sega Channel.
The story of Golden Axe III, like the previous games, revolves around the legendary Golden Axe, which grants its wielder almost limitless power. It has once again been stolen by evil forces, placing the land of Yuria in great danger. The culprit this time is a being called the Prince of Darkness, who, possessing the Golden Axe, cast a terrible curse upon all the warriors of Yuria. Among the heroes who will embark on the quest for the Golden Axe are the barbarian Kain Grinder, the amazon Sarah Barn, the giant Braoude Cragger, and the feline man Chronos Evil Lait, each with different attributes of strength and agility. From the previous games, only the dwarf Gilius Thunderhead appears, and even then, he is an NPC, assuming the role of mentor to the heroes.
The game has some innovations, such as alternative paths (which you can follow as one or several), as well as allowing physical and magical attacks in combination. The game also allows you to rescue people who are imprisoned and also use mounts to defeat enemies. Between stages, goblins try to steal from the heroes while they sleep, so it is necessary to attack these little thieves to avoid losing your magic potions. Unlike previous games, Golden Axe III is considered by many to be the black sheep of the series, due to its high degree of difficulty, even on normal difficulty. There is a move to block attacks, but here it works very poorly, while enemies can perform this move with relative ease. The graphics are not bad, but they are relatively weak for 1993, when games with superior graphics were already being released. The music and sound effects are competent. The game has two endings, one bad and one good.
The video was made with 2 players, following only the bottom route, saving the possessed characters (which you didnt choose to play as) and with the good ending.
I hope you enjoy it.
Player 1: xRavenXP
Player 2: Henplay [Longplay] GEN - Golden Axe III [2 Players] [Best Ending] (4K, 60FPS)](https://i.ytimg.com/vi/hST-Yc8SnC4/mqdefault.jpg)
![[Longplay] GBA - The Legend of Zelda: A Link to The Past [100%] (4K, 60FPS)
Played by xRavenXP
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Game: The Legend of Zelda: A Link to the Past & Four Swords
System: Game Boy Advance
Version: (US)
This is the longplay of the game The Legend of Zelda: A Link to the Past, an action/rpg/adventure game originally released for the Super Nintendo and ported to the Game Boy Advance, released in the United States in 2002 and in the rest of the world in 2003. This game was formally released under the title The Legend of Zelda: A Link to the Past & Four Swords.
In the game, we control Link, who sets out on a journey to save the land of Hyrule, prevent Ganons return, and free the seven maidens descended from the Ancient Sages. The story is a prequel to previous games in the series, involving the ancestors of Link and Princess Zelda. This game uses a top-down 3/4 perspective similar to the original The Legend of Zelda (released for the NES), in addition to introducing the Master Sword and an alternate world.
This port introduces voices to the character when he attacks or falls into holes, as well as minor changes to the game, the most notable being the controls adapted to the GBA, as well as minor differences in the design of the Ice Temple.
The game is considered one of my favorites, as well as one of the best of all time. This version, in addition to including the classic game, also includes the Four Swords mode, focused on cooperative multiplayer and with randomly generated dungeons, to encourage cooperation between players.
The video was made collecting all the items and upgrades. I hope you enjoy it. [Longplay] GBA - The Legend of Zelda: A Link to The Past [100%] (4K, 60FPS)](https://i.ytimg.com/vi/hlXIvpv8gJQ/mqdefault.jpg)
![[Longplay] 3DS - Gunman Clive (4K, 60FPS)
Played by xRavenXP
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Game: Gunman Clive
System: Nintendo 3DS
Version: (US) [Longplay] 3DS - Gunman Clive (4K, 60FPS)](https://i.ytimg.com/vi/hx125BRQnHo/mqdefault.jpg)
![[Longplay] SAT - Saturn Bomberman [2 Players] (4K, 60FPS)
Played by xRavenXP
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Game: Saturn Bomberman
System: Sega Saturn
Version: (US)
This is the longplay of the game Saturn Bomberman, an action and maze game developed by Hudson Soft and released exclusively for the Sega Saturn in July 1996 in Japan, May 1997 in Europe and September 1997 in North America.
The games story begins with its protagonist, Bomberman, doing routine patrolling in the galaxy. While flying on patrol, looking for threats to the peace the world so cherishes, Bomberman encounters a light coming from the undergrowth of the rainforest. Rising from the green depths, the Crystal Tower appeared.
But the crystals that contained the monster Crator inside the tower were stolen, causing the monster to escape. Then Bomberman receives a message from Dr. Ein via radio and asks the hero to retrieve the crystals before its too late!
In the game we control Bomberman, who has his classic scheme of planting bombs to explode blocks in search of items and also to defeat enemies along the way. A major feature of the Bomberman series are the mounts, which in this version are dinosaurs with different colors and abilities, which can grow and evolve in level by defeating enemies and winning stages. The games graphics are very beautiful, the soundtrack is very good and the stages are connected to each other almost without pauses. The game also stood out for having a co-op multiplayer in Normal Mode and also a competitive one in Battle Mode, both conventionally and allowing up to 10 players to play at the same time (this functionality was restricted to Japan), in addition to the Master Game (exclusively Single Player, where the player needs to eliminate all enemies on each floor, 20 in total. The objective is to get a high score and face one of the 5 Bomber Instructors as bosses.
The game was made in Normal Mode, with 2 players and trying to show and use all the dinosaurs alternately (while at the end we decided which ones to maximize and use for the rest of the game).
Hope you like it. [Longplay] SAT - Saturn Bomberman [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/iHPk0mqlQeY/mqdefault.jpg)
![[Longplay] PCE-CD - Valis III (4K, 60FPS)
Played by xRavenXP
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Game: Valis III
System: PC Engine CD
Version: (US) [Longplay] PCE-CD - Valis III (4K, 60FPS)](https://i.ytimg.com/vi/ig4Rs-nOp78/mqdefault.jpg)
![[Longplay] GEN - Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (4K, 60FPS)
Played by xRavenXP
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Game: Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu
System: Sega Genesis
Version: (JP) Eng-Translation
This is the longplay of the game Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken (lit. Fist of the North Star: The New Legend of the Post-Apocalyptic Messiah), a side-scrolling action game produced and distributed by Sega, released exclusively for the Sega Genesis in July 1989 in Japan and the United States and in 1990 in Europe. It is the second Hokuto no Ken video game released by Sega and serves as a sequel to their previous Hokuto no Ken video game released for the Mark III (Japanese Master System), which in the West was called Black Belt. The plot picks up where the previous game left off, after the defeat of Raoh, and adapts the Tentei and Shura no Kuni story arcs from the original manga.
In the game we control Kenshiro, protagonist of the saga, in an arc that is based on the last chapters of the manga (more precisely between chapters 137-210), part of which was made into an anime called Hokuto no Ken 2. Kenshiro needs to go through the stages , beat enemies and bosses. Each chapter has several phases, which need to be covered on a map and in addition to defeating enemies, the hero needs to find his allies and interact with them to strengthen himself and continue the story.
The game has good graphics, but gameplay is a little slow, but relatively easy to get used to. The hero can use blows to defeat enemies and disarm traps. This is a version translated from Japanese to English by Ernani S. Costa, who not only translated the game but also left the game with a slightly lower difficulty, unlike the original game which is very difficult. The game is better to play with these small improvements.
Because it does not have the license for the Hokuto No Ken brand, the West (USA and Europe), the game was called Last Battle, receiving censorship and having the characters names changed, but maintaining the same story. This video shows the Japanese version.
Hope you like it. [Longplay] GEN - Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (4K, 60FPS)](https://i.ytimg.com/vi/ilWkAY8LZ8c/mqdefault.jpg)
![[Longplay] NES - Vice Project Doom (4K, 60FPS)
Played by xRavenXP
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Game: Vice Project Doom
System: Nintendo Entertainment System
Version: (US)
This is the longplay of the game Vice Project Doom, an action and platform game developed by Aicom and distributed by Sammy Corporation, which was released in Japan (under the name Gun-Dec) and in the United States in 1991, exclusively for the NES.
According to the instruction manual, the story of this game takes place in a futuristic world, where aliens landed on Earth centuries ago and created a green gel that they used to survive. This gel is used by some humans as a drug, which can have lethal side effects. In addition, the aliens use clones to hide from humans. Behind this alien race is a corporation called BEDA, which is responsible for producing the gel clandestinely.
The game stars Quinn Hart, an officer in the Vice unit, which gives the game its name. Harts mission is to search for the source of this gel and investigate the whereabouts of his missing partner Reese, while also facing the entire alien threat.
The game is basically action and platform and Hart has three attacks to deal with enemies: a laser whip, a . 44 Magnum pistol and Hand Grenades. In addition to the platform stages, there are also Vertical Shooter and Rail Shooter stages.
The game has great graphics and gameplay, has a good story and cutscenes that complement the story told in the instruction manual. The soundtrack is good for the NES. It is certainly one of the best-looking games on the console and one that used the NESs capabilities a lot.
I hope you enjoy the video. [Longplay] NES - Vice Project Doom (4K, 60FPS)](https://i.ytimg.com/vi/ipC9szh-sqE/mqdefault.jpg)
![[Longplay] SNES - Battletoads in Battlemaniacs [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Battletoads in Battlemaniacs
System: Super Nintendo
Version: (US)
This is the longplay of the game Battletoads in Battlemaniacs, an action and beatnup game developed by Rare and published by Tradewest (USA), Nintendo (Europe) and Masaya (Japan). The game was released for Super Nintendo in 1993 in the United States, Europe and Australia, and in 1994 in Japan. The game also received a version for the Sega Master System, released in Brazil in 1996 by Tectoy.
The story of the game revolves around the trio of frogs Zitz, Rash and Pimple, who must stop a new threat called Silas Volkmire, who has allied with the Dark Queen to dominate the Universe through virtual reality. The story begins with the Battletoads visiting the Gyachung-La fortress, located in northern Tibet. The Battletoads teacher and supervisor, T. Bird, has invited them to witness the first demonstration of the Psicone Corporation, which is a virtual reality gaming system called T.R.I.P.S. (Total Reality Integrated Playing System). While showing the artificial world of the system (titled The Gamescape), an apocalypse pig jumps out of the screen and kidnaps Michiko Tashoku (daughter of Yuriko Tashoku, CEO of Psicone Corporation). Zitz tries to rescue her, but is defeated by the pig and captured as well. The pig escapes back to the Gamescape and Silas Volkmire appears on the screen, announcing his plans to transform the real world into his own Gamescape, and that Michiko and Zitz are being held captive by the evil Dark Queen. In light of this, Pimple and Rash are left with the mission of rescuing Michiko and Zitz, as well as defeating the Dark Queen once again.
The game is typically a platform and beatnup, but the style varies depending on the levels. The game is a relative evolution in relation to the NES Battletoads, with fewer bugs, better graphics and greater fluidity. Just like the original NES version, this sequel has a pretty insane level of challenge, with stages full of traps and overpowered enemies, demanding a lot from the player. The graphics are very good, with a cartoonish style, and the soundtrack is good and adequate. The game has a solo mode and also 2P modes A and B, where you can choose whether or not to hit your friend. Even though it is a little less difficult, Battletoads in Battlemaniacs inherits a lot of the difficulty level that made the original NES version famous. The video was made in 2 player B (no hitting your friend), and it also has the best ending. I hope you like it.
Player 1: xRavenXP (Pimple)
Player 2: Henplay (Rash) [Longplay] SNES - Battletoads in Battlemaniacs [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/j-0t7jgszcg/mqdefault.jpg)
![[Longplay] NES - Bad Street Brawler (4K, 60FPS)
Played by xRavenXP
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Game: Bad Street Brawler
System: Nintendo Entertainment System
Version: (US)
This is the longplay of the game Bad Street Brawler, an action and beatnup game developed by Beam Software and originally released in 1987 for DOS and Commodore 64 (under the name Bopn Rumble in North America and as Street Hassle in Europe) and later for NES in 1989. The NES version was one of only two games specifically designed for use with Mattels Power Glove.
The game stars Duke Davis, a cool guy from the 80s. He wears big sunglasses, a yellow vest and green shorts. Basically, the streets are full of criminals and Duke has to fight them. He beats up the bad guys and steals their weapons, throwing them in the trash after each level. There are 15 levels in this game and you have to complete them to win. In each stage, Duke uses three different types of moves to defeat his enemies, one with the A button, another with the B button and the other by pressing both buttons at the same time, and these moves change from one stage to the next. In each stage, the player also receives motivational phrases with a dose of cheap philosophy.
The game requires strategy and the use of all available moves, as well as agility to complete the stage, since there is a limited time. The games graphics are quite bad for NES standards and the cutscenes show few details. Its a mediocre game. Its worth it more for the curiosity itself. And playing this game with the Power Glove can be much more complicated.
I hope you enjoy the video. [Longplay] NES - Bad Street Brawler (4K, 60FPS)](https://i.ytimg.com/vi/k7qa1eWSN7g/mqdefault.jpg)

![[Longplay] SNES - Illusion of Gaia [100%] (4K, 60FPS)
Played by xRavenXP
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Game: Illusion of Gaia
System: Super Nintendo
Version: (US)
This is a longplay of the game Illusion of Gaia, an action RPG developed by Quinted and distributed by Enix, released exclusively for the Super Nintendo Entertainment System (SNES). It was launched in 1993 in Japan, 1994 in the United States, and 1995 in Europe (where it was called Illusion of Time).
The games story follows Will, a young boy with telekinetic abilities who embarks on an epic journey to save the world from an imminent threat. The narrative explores themes such as friendship, sacrifice, and self-discovery. Unlike many RPGs, Illusion of Gaia features real and iconic locations, such as the Great Wall of China and the Pyramids of Egypt. Will, accompanied by his friends and Princess Kara, must unravel the mysteries of ancient civilizations and face challenges as the world evolves. The game features real-time action, where you control Will through maps, attacking enemies to clear paths and collecting items to evolve the character. The protagonist alternates between three distinct forms: Will, Freedan, and Shadow, each with unique abilities essential for progressing through the game. Will uses a flute as a weapon, Freedan wields a powerful sword, and Shadow possesses special abilities that are unlocked later in the story. The combat mechanics are simple yet effective, with each form offering a distinct gameplay experience. There is no traditional experience point system in this game; instead, the character gains permanent improvements in attack, defense, or health by defeating all enemies in a room. Additionally, there are Red Jewels, extremely rare items that, when collected, unlock special rewards and additional secrets. The game is relatively linear, with previously visited areas becoming inaccessible as the story progresses, except in the final part of the game, requiring considerable planning, especially to avoid missing any Red Jewels.
Illusion of Gaia is considered the second game in the Soul Blazer series (which consists of Soul Blazer, Illusion of Gaia, and Terranigma). While there are many similarities in both gameplay and plot between the three titles, they are not officially recognized as a trilogy, although many fans consider the three games to be interconnected in some way. The game received very positive reviews for its narrative, graphics, and soundtrack, which is appropriate for a game of this type and features some memorable songs. I really enjoyed this game, even though it is quite linear (which can be considered a flaw for some people, especially more purist fans, who tend to prefer non-linear games). The video was made by collecting all the Red Jewels and the Secret Dungeon.
I hope you enjoy it. [Longplay] SNES - Illusion of Gaia [100%] (4K, 60FPS)](https://i.ytimg.com/vi/kesWi9VK3X0/mqdefault.jpg)