Uploaded August 2026 | Updated September 2026, 2 weeks ago
Played by xRavenXP
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Game: Valis III
System: PC Engine CD
Version: (US)
Played by xRavenXP
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Game: Valis III
System: PC Engine CD
Version: (US)
![[Longplay] GEN - Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (4K, 60FPS)
Played by xRavenXP
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Game: Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu
System: Sega Genesis
Version: (JP) Eng-Translation
This is the longplay of the game Hokuto no Ken: Shin Seikimatsu Kyūseishu Densetsu: Hokuto no Ken (lit. Fist of the North Star: The New Legend of the Post-Apocalyptic Messiah), a side-scrolling action game produced and distributed by Sega, released exclusively for the Sega Genesis in July 1989 in Japan and the United States and in 1990 in Europe. It is the second Hokuto no Ken video game released by Sega and serves as a sequel to their previous Hokuto no Ken video game released for the Mark III (Japanese Master System), which in the West was called Black Belt. The plot picks up where the previous game left off, after the defeat of Raoh, and adapts the Tentei and Shura no Kuni story arcs from the original manga.
In the game we control Kenshiro, protagonist of the saga, in an arc that is based on the last chapters of the manga (more precisely between chapters 137-210), part of which was made into an anime called Hokuto no Ken 2. Kenshiro needs to go through the stages , beat enemies and bosses. Each chapter has several phases, which need to be covered on a map and in addition to defeating enemies, the hero needs to find his allies and interact with them to strengthen himself and continue the story.
The game has good graphics, but gameplay is a little slow, but relatively easy to get used to. The hero can use blows to defeat enemies and disarm traps. This is a version translated from Japanese to English by Ernani S. Costa, who not only translated the game but also left the game with a slightly lower difficulty, unlike the original game which is very difficult. The game is better to play with these small improvements.
Because it does not have the license for the Hokuto No Ken brand, the West (USA and Europe), the game was called Last Battle, receiving censorship and having the characters names changed, but maintaining the same story. This video shows the Japanese version.
Hope you like it. [Longplay] GEN - Hokuto no Ken: Shin Seikimatsu Kyuuseishu Densetsu (4K, 60FPS)](https://i.ytimg.com/vi/ilWkAY8LZ8c/mqdefault.jpg)
![[Longplay] NES - Vice Project Doom (4K, 60FPS)
Played by xRavenXP
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Game: Vice Project Doom
System: Nintendo Entertainment System
Version: (US)
This is the longplay of the game Vice Project Doom, an action and platform game developed by Aicom and distributed by Sammy Corporation, which was released in Japan (under the name Gun-Dec) and in the United States in 1991, exclusively for the NES.
According to the instruction manual, the story of this game takes place in a futuristic world, where aliens landed on Earth centuries ago and created a green gel that they used to survive. This gel is used by some humans as a drug, which can have lethal side effects. In addition, the aliens use clones to hide from humans. Behind this alien race is a corporation called BEDA, which is responsible for producing the gel clandestinely.
The game stars Quinn Hart, an officer in the Vice unit, which gives the game its name. Harts mission is to search for the source of this gel and investigate the whereabouts of his missing partner Reese, while also facing the entire alien threat.
The game is basically action and platform and Hart has three attacks to deal with enemies: a laser whip, a . 44 Magnum pistol and Hand Grenades. In addition to the platform stages, there are also Vertical Shooter and Rail Shooter stages.
The game has great graphics and gameplay, has a good story and cutscenes that complement the story told in the instruction manual. The soundtrack is good for the NES. It is certainly one of the best-looking games on the console and one that used the NESs capabilities a lot.
I hope you enjoy the video. [Longplay] NES - Vice Project Doom (4K, 60FPS)](https://i.ytimg.com/vi/ipC9szh-sqE/mqdefault.jpg)
![[Longplay] SNES - Battletoads in Battlemaniacs [2 Players] (4K, 60FPS)
Played by xRavenXP and @HenPlay
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Game: Battletoads in Battlemaniacs
System: Super Nintendo
Version: (US)
This is the longplay of the game Battletoads in Battlemaniacs, an action and beatnup game developed by Rare and published by Tradewest (USA), Nintendo (Europe) and Masaya (Japan). The game was released for Super Nintendo in 1993 in the United States, Europe and Australia, and in 1994 in Japan. The game also received a version for the Sega Master System, released in Brazil in 1996 by Tectoy.
The story of the game revolves around the trio of frogs Zitz, Rash and Pimple, who must stop a new threat called Silas Volkmire, who has allied with the Dark Queen to dominate the Universe through virtual reality. The story begins with the Battletoads visiting the Gyachung-La fortress, located in northern Tibet. The Battletoads teacher and supervisor, T. Bird, has invited them to witness the first demonstration of the Psicone Corporation, which is a virtual reality gaming system called T.R.I.P.S. (Total Reality Integrated Playing System). While showing the artificial world of the system (titled The Gamescape), an apocalypse pig jumps out of the screen and kidnaps Michiko Tashoku (daughter of Yuriko Tashoku, CEO of Psicone Corporation). Zitz tries to rescue her, but is defeated by the pig and captured as well. The pig escapes back to the Gamescape and Silas Volkmire appears on the screen, announcing his plans to transform the real world into his own Gamescape, and that Michiko and Zitz are being held captive by the evil Dark Queen. In light of this, Pimple and Rash are left with the mission of rescuing Michiko and Zitz, as well as defeating the Dark Queen once again.
The game is typically a platform and beatnup, but the style varies depending on the levels. The game is a relative evolution in relation to the NES Battletoads, with fewer bugs, better graphics and greater fluidity. Just like the original NES version, this sequel has a pretty insane level of challenge, with stages full of traps and overpowered enemies, demanding a lot from the player. The graphics are very good, with a cartoonish style, and the soundtrack is good and adequate. The game has a solo mode and also 2P modes A and B, where you can choose whether or not to hit your friend. Even though it is a little less difficult, Battletoads in Battlemaniacs inherits a lot of the difficulty level that made the original NES version famous. The video was made in 2 player B (no hitting your friend), and it also has the best ending. I hope you like it.
Player 1: xRavenXP (Pimple)
Player 2: Henplay (Rash) [Longplay] SNES - Battletoads in Battlemaniacs [2 Players] (4K, 60FPS)](https://i.ytimg.com/vi/j-0t7jgszcg/mqdefault.jpg)
![[Longplay] NES - Bad Street Brawler (4K, 60FPS)
Played by xRavenXP
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Game: Bad Street Brawler
System: Nintendo Entertainment System
Version: (US)
This is the longplay of the game Bad Street Brawler, an action and beatnup game developed by Beam Software and originally released in 1987 for DOS and Commodore 64 (under the name Bopn Rumble in North America and as Street Hassle in Europe) and later for NES in 1989. The NES version was one of only two games specifically designed for use with Mattels Power Glove.
The game stars Duke Davis, a cool guy from the 80s. He wears big sunglasses, a yellow vest and green shorts. Basically, the streets are full of criminals and Duke has to fight them. He beats up the bad guys and steals their weapons, throwing them in the trash after each level. There are 15 levels in this game and you have to complete them to win. In each stage, Duke uses three different types of moves to defeat his enemies, one with the A button, another with the B button and the other by pressing both buttons at the same time, and these moves change from one stage to the next. In each stage, the player also receives motivational phrases with a dose of cheap philosophy.
The game requires strategy and the use of all available moves, as well as agility to complete the stage, since there is a limited time. The games graphics are quite bad for NES standards and the cutscenes show few details. Its a mediocre game. Its worth it more for the curiosity itself. And playing this game with the Power Glove can be much more complicated.
I hope you enjoy the video. [Longplay] NES - Bad Street Brawler (4K, 60FPS)](https://i.ytimg.com/vi/k7qa1eWSN7g/mqdefault.jpg)

![[Longplay] SNES - Illusion of Gaia [100%] (4K, 60FPS)
Played by xRavenXP
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Game: Illusion of Gaia
System: Super Nintendo
Version: (US)
This is a longplay of the game Illusion of Gaia, an action RPG developed by Quinted and distributed by Enix, released exclusively for the Super Nintendo Entertainment System (SNES). It was launched in 1993 in Japan, 1994 in the United States, and 1995 in Europe (where it was called Illusion of Time).
The games story follows Will, a young boy with telekinetic abilities who embarks on an epic journey to save the world from an imminent threat. The narrative explores themes such as friendship, sacrifice, and self-discovery. Unlike many RPGs, Illusion of Gaia features real and iconic locations, such as the Great Wall of China and the Pyramids of Egypt. Will, accompanied by his friends and Princess Kara, must unravel the mysteries of ancient civilizations and face challenges as the world evolves. The game features real-time action, where you control Will through maps, attacking enemies to clear paths and collecting items to evolve the character. The protagonist alternates between three distinct forms: Will, Freedan, and Shadow, each with unique abilities essential for progressing through the game. Will uses a flute as a weapon, Freedan wields a powerful sword, and Shadow possesses special abilities that are unlocked later in the story. The combat mechanics are simple yet effective, with each form offering a distinct gameplay experience. There is no traditional experience point system in this game; instead, the character gains permanent improvements in attack, defense, or health by defeating all enemies in a room. Additionally, there are Red Jewels, extremely rare items that, when collected, unlock special rewards and additional secrets. The game is relatively linear, with previously visited areas becoming inaccessible as the story progresses, except in the final part of the game, requiring considerable planning, especially to avoid missing any Red Jewels.
Illusion of Gaia is considered the second game in the Soul Blazer series (which consists of Soul Blazer, Illusion of Gaia, and Terranigma). While there are many similarities in both gameplay and plot between the three titles, they are not officially recognized as a trilogy, although many fans consider the three games to be interconnected in some way. The game received very positive reviews for its narrative, graphics, and soundtrack, which is appropriate for a game of this type and features some memorable songs. I really enjoyed this game, even though it is quite linear (which can be considered a flaw for some people, especially more purist fans, who tend to prefer non-linear games). The video was made by collecting all the Red Jewels and the Secret Dungeon.
I hope you enjoy it. [Longplay] SNES - Illusion of Gaia [100%] (4K, 60FPS)](https://i.ytimg.com/vi/kesWi9VK3X0/mqdefault.jpg)
![[Longplay] SNES - The Mask [100%] (4K, 60FPS)
Played by xRavenXP
Requested by @matheusjesus29
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Game: The Mask
System: Super Nintendo
Version: (US)
This is a longplay of The Mask, an action-platformer exclusive to the Super Nintendo. Released in 1995, the game was developed and published by Black Pearl Software (a THQ subsidiary) in the United States and Europe, while Virgin Interactive handled distribution in Japan.
The game is based on the hit 1994 film The Mask, starring Jim Carrey as Stanley Ipkiss. Stanley is an insecure bank clerk at the local Edge City bank who is frequently ridiculed by everyone around him—except for his coworker and best friend, Charlie Schumaker. Meanwhile, gangster Dorian Tyrell, owner of the Coco Bongo nightclub, plots to overthrow his boss, Niko. One day, Tyrell sends his stunning girlfriend—a singer named Tina Carlyle—to Stanleys bank to scout the interior in preparation for a heist. Stanley becomes romantically attracted to Tina, who seems to return his interest. Unable to get into the Coco Bongo to see Tina perform, Stanley discovers a wooden mask near the city docks. Upon putting it on, he transforms into a completely manic, green-faced trickster in a zoot suit—calling himself The Mask—and gains the ability to manifest his innermost desires, whether good or bad, at will. As The Mask, Stanley embarks on a comical adventure across the city, humiliating his various enemies in the wackiest ways possible. Stanley Ipkiss (transformed into The Mask) must thwart Dorians plans and save Tina Carlyle, the woman they both love.
In the game, you control The Mask as he traverses levels, defeating enemies and bosses to progress. Along the way, he navigates diverse environments, uses doors and elevators, and employs his immense flexibility to squeeze through tight spaces leading to other areas of the level. Beyond standard boxing-glove punches, the hero can wield bizarre weapons—such as a super-powerful horn, a hammer, and dual submachine guns—and execute moves like sweeps, a tornado spin, and super-speed dashes. These actions consume Morph Energy—points collected throughout the level that must be carefully managed, especially when saving up for more powerful attacks. Other items include health (hearts), extra lives (Loki masks), and hats (which serve as checkpoints). There is also Milo (The Masks dog); appearing only once per level as an extremely rare item, he upgrades the heros health and Morph Energy. The game features good graphics, and The Masks movement is impressively detailed for the era; unfortunately, the same cannot be said for the enemies, which—while having decent movement—feature far fewer frames of animation. The soundtrack is solid and fitting, but the difficulty level is extremely high. This is partly due to the gameplays excessive speed at times, making it hard to hit specific enemies—some of whom are strategically placed right where The Mask might appear when transitioning between areas of the map. The lack of a password or save system adds to the challenge; the game often messes with the player just as The Mask messes with his enemies, though beating it isnt impossible. While the game received some favorable reviews, it didnt achieve major success, having been released in 1995 and for its difficulty level, but it is well-recognized as a cult classic. The video was made by collecting all the Milos in the game. I hope you enjoy it. [Longplay] SNES - The Mask [100%] (4K, 60FPS)](https://i.ytimg.com/vi/l62qZw3bCX8/mqdefault.jpg)
![[Longplay] GEN - Mega Bomberman (4K, 60FPS)
Played by xRavenXP
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Game: Mega Bomberman
System: Sega Genesis
Version: (US)
This is the longplay of the game Mega Bomberman, an action and maze game, developed by Westone Bit Entertainment and published by Hudson Soft and released for the Sega Genesis in North America in 1994 and in Europe in 1995. This game is a port of the game Bomberman 94, originally released for the PC Engine in Japan and made entirely by Hudson Soft.
The story of the game is as follows: the inhabitants of Planet Bomber lived in peace, protected by five spirits, until the evil Bagular and his Army of Robots invaded the planet. The Spiritual Images, the source of the spirits magical power, were destroyed, dividing Planet Bomber into five pieces. The protagonist, White Bomberman, arrives to restore the Spirit Pictures and reassemble Planet Bomber before its too late.
In the game we control White Bomberman, whose main attack is to use bombs, both to blow up walls and to defeat enemies. In the stages you need to explore well to look for items to increase the power and quantity of bombs. In addition to his explosive arsenal, the hero also has the help of Louies, kangaroos with special abilities.
Overall, the game is a good port and a good way to bring the Bomberman franchise to the Mega Drive, being the only Bomberman game released for that console (unlike its rival, Super Nintendo, which received 5 Bomberman games) . The overall work is good, but unfortunately the game suffers from some input lag when there are many enemies on the screen, in addition to unfortunately not having multiplayer in Normal Mode (only in Battle Mode). A Co-Op mode would make the game better without a doubt. The video was made playing in Normal Mode.
Hope you like it. [Longplay] GEN - Mega Bomberman (4K, 60FPS)](https://i.ytimg.com/vi/l6v92MCFiJw/mqdefault.jpg)
![[Longplay] GBC - Mega Man World: Dr. Wilys Revenge GBC Edition [Hack] (4K, 60FPS)
Played by xRavenXP (me).
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Game: Mega Man World: Dr. Wilys Revenge GBC Edition
System: Game Boy Color
Version: 1.02 [Longplay] GBC - Mega Man World: Dr. Wilys Revenge GBC Edition [Hack] (4K, 60FPS)](https://i.ytimg.com/vi/lDxbE__US6o/mqdefault.jpg)
![[Longplay] SNES - Super Mario Bros. Peachs Adventure [Hack] [100%] (4K, 60FPS)
Played by xRavenXP
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Game: Super Mario Bros. Peachs Adventure [Hack]
System: Super Nintendo
Version: v1.1
This is a longplay of the game Super Mario Bros. Peachs Adventure, a hack of Super Mario World developed by BWGLite and released in 2020.
The games story follows Princess Peach, who, after suffering a hard fall, is left unconscious far from her castle. Toad finds Peach near her house and takes her to help her recover. Upon waking up, Peach thanks Toad and returns to her castle, only to discover that King Koopa has taken it over! Worried, Peach runs to Marios house, but upon arriving, discovers that Koopa has kidnapped him! Peach sets out to rescue Mario, reclaim her castle, and stop Koopa once and for all!
The game features 8-bit graphics and a very different art style from the official games, but they are very well done and creative, as well as being more colorful. There are no lives here, as dying doesnt penalize the player; coins are used to buy items, and the levels also have 5 special coins to collect in each one. This is one of the best Super Mario World hacks ever made, with its own identity and art style.
The video was made by obtaining all the exits and all the special coins, and also includes a reinterpretation of the classic stages after the final battle. I hope you enjoy it. [Longplay] SNES - Super Mario Bros. Peachs Adventure [Hack] [100%] (4K, 60FPS)](https://i.ytimg.com/vi/lOQ1x8lFBw4/mqdefault.jpg)
![[Longplay] Flash - Rokko Chan (4K, 60FPS)
Played by xRavenXP.
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Game: Rokko Chan
System: Flash
Version: 1.14
Note: This video was re-recorded, with correct aspect ratio and enhancements.
This is the longplay of the game Rokko Chan, action game and platform released exclusively for PC. The game was launched in 2011 by King Soukutu and playable in a browser (via Adobe Flash Player). This game is based on the classic Mega Man games.
The games plot takes place in the year 20xx. Rokko Chan is a female robot created by Dr. Thane, being very powerful and at the same time very kind and kind to her creator and willing to protect him.
Rokko demonstrates the desire to protect the Earth and fight against Dr. Mad, who at all costs wishes to dominate our planet Earth. Apparently, Rokko Chan has been a combat robot since its creation. And our heroine needs to face 6 robot masters and put an end to Dr. Mads evil plans.
The game carries the essence true to the NES Mega Man games, but it has its own identity, its own Robot Masters and incredible soundtrack. It was originally a browser only game, which ran online through Adobe Flash Player until 2020, when AFP was discontinued. At that time, there was some debate about how to preserve Flash games, but thanks to the Ruffle emulator and the efforts of the community, this and many other Flash games were preserved (both for online play and download) and I was able to record the game again.
Its one of my favorite Mega Man clone games. I hope you enjoy the video. [Longplay] Flash - Rokko Chan (4K, 60FPS)](https://i.ytimg.com/vi/lVz5-_tvQJk/mqdefault.jpg)