Livestream-14: Unity game dev - Adding landmines plus more tweaking of game play difficulty @midniteoilsoftware
Livestream-14: Unity game dev - Adding landmines plus more tweaking of game play difficulty  @midniteoilsoftware
Uploaded February 2022 | Updated September 2026, 2 weeks ago
In this livestream I will continue working on Egg Patrol, a Moon Patrol clone which I'm adding as a minigame to my Angry Birds clone "Ninja Eggs".

I'm gonna draw a landmine and pull it into unity as a hazard.

I will also be making some tweaks around difficulty like having the more dangerous hazards appear later in the game.

0:00 - Prelude
4:40 - Intro
4:55 - Welcome / Agenda for stream
6:08 - Drawing scorched earth
13:19 - Drawing the landmine
32:30 - Pulling the art into Unity
57:50 - Adding scorch marks to terrain
101:35 - Outro

Ninja Eggs is an Unity2D Angry Birds clone featuring hand-drawn art inspired by artist, illustrator, teacher Mark Kistler of PBS fame (Secret City, Imagination Station).

The game is available for free from the Apple App Store and Google Play. You can also play in your browser at itch.io.

apps.apple.com/us/app/ninja-eggs/id1549540942
play.google.com/store/apps/details?id=com.midniteoilsoftware
midniteoilsoftware.itch.io/ninja-eggs
markkistler.com
draw3d.com

I draw my game art using Corel Painter 2022 on an XP-Pen Artist 15.6 Pro tablet.

My Links:
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
Discord: discord.gg/Tx6avpC
facebook.com/groups/347087173378560

#indiegamedev #corelpainter #refactoring #indiedev #gamedev #unity2d #unitytutorials #madewithunity #tutorial #unitytutorials #digitalart #angrybirds #markkistler #moonpatrol #debugging
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Livestream-14: Unity game dev - Adding landmines plus more tweaking of game play difficulty

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