Livestream-11: Ninja Eggs (Egg Patrol) - Tweaking game play / difficulty @midniteoilsoftware
Livestream-11: Ninja Eggs (Egg Patrol) - Tweaking game play / difficulty  @midniteoilsoftware
Uploaded February 2022 | Updated September 2026, 2 weeks ago
In this livestream I will continue working on Egg Patrol, a Moon Patrol clone which I'm adding as a minigame to Ninja Eggs.

I think it's time to tweak the game play difficulty a little bit. Currently craters and hazards can be spawned too close to each other. Also, there's no way to move the buggy forward/backward to avoid bombs dropped by pterodactyls.

** Edit **
The weird issue with the scroll speed adjustment displaying in the inspector with that weird exponent value was just a precision issue. It's actually working fine. I added code to set it to zero if the absolute value is less than 0.001 and it works great.
*********

0:00 - Prelude
5:15 - Intro
5:25 - Welcome / Recap
7:25 - Agenda
9:45 - Adding logic to prevent craters from spawning too close together
32:45 - Creating a ScrollSpeedManager component for buggy movement speed
1:09:30 - Beginning of the "wild goose chase" trying to fix the bug that wasn't a bug.
1:32:05 - Outro

Ninja Eggs is an Unity2D Angry Birds clone featuring hand-drawn art inspired by artist, illustrator, teacher Mark Kistler of PBS fame (Secret City, Imagination Station).

The game is available for free from the Apple App Store and Google Play. You can also play in your browser at itch.io.

apps.apple.com/us/app/ninja-eggs/id1549540942
play.google.com/store/apps/details?id=com.midniteoilsoftware
midniteoilsoftware.itch.io/ninja-eggs

My Links:
My itch.io site: midniteoilsoftware.itch.io
Twitter: twitter.com/SoftwareOil
Discord: discord.gg/Tx6avpC
facebook.com/groups/347087173378560

#indiegamedev #corelpainter #refactoring #indiedev #gamedev #unity2d #unitytutorials #madewithunity #tutorial #unitytutorials #digitalart #angrybirds #markkistler #moonpatrol #debugging
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Livestream-11: Ninja Eggs (Egg Patrol) - Tweaking game play / difficulty

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