Uploaded March 2025 | Updated September 2026, 3 weeks ago
*Recorded on October 13, 2024*
In this part, we go through the mines in search of trapped moles.
*Recorded on October 13, 2024*
In this part, we go through the mines in search of trapped moles.









![[Stepmania 5 Conversion] Insomnia (WinDEU, Draigun Commissions)
Original file by WinDEU: https://drive.google.com/drive/folders/1Zu49K0jFXkQQNNXhOiKk_KwyuimMT2ne (Theres never been a lineout)
SM5 Download: https://drive.google.com/file/d/1T_IVPT-RexWhXoe-4Cv5IGiUKDc4OJ6p/view?usp=sharing
Notes: I hope you like the feeling of being perpetually tired.
Requested by me.
Go check out WinDEU!
https://www.youtube.com/@SecretaryEle
Very well known modder. This files one of their more obscure files.
So, this file is one of those that WinDEU was commissioned for, and I got permission! This is the first port where I tried using PandaTemplate (engine-side implementation of Template One) if you have it. I think it worked out nicely.
Mod changes:
If you have drawsize, you can have consistent drawsize
The intro mods arent delayed for 1/4 of a beat
Internal changes:
If you have PandaTemplate, well use that
Did some zoomz for one part of mini
Made the judgment act like negative mini does something
The file is beat-based now.
Init can be done at Init, and not be delayed
Turned the arrow pool into a for loop
Added extra ztest static for widescreen
Used ratios to scale things like position, zoom and vibrate
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Stepmania 5 Conversion] Insomnia (WinDEU, Draigun Commissions)](https://i.ytimg.com/vi/OHC2rb_oe1U/mqdefault.jpg)
![[Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)
Original file by kaypooma: https://www.youtube.com/watch?v=oIqGTF Hg
OutFox aV Download: https://drive.google.com/file/d/1bu30jbZdsSkEZpoL9qOp9TdRsGYVozft/view?usp=sharing
Notes: Aw man, my upload speed sucks! I sure hope nothing interrupts it!
Requested by CeceliaIsMe (via patreon) and KennethLias (indirectly)
Go check out kaypooma!
https://www.youtube.com/@kaypooma
Part shitposter, part otoMAD maker, part music maker, and part modfile artist. Theyve got it all!
This file is one of those cases where I had to ask the original author for extended art assets. Thank you so much, kaypooma! Also, the transition into the lyric mv part gets kinda strange when going wider than 16:9...
Simfile changes:
An SSC to load the lua and not xml
Visual changes:
The camera shake doesnt seem to match horizontally and I have no clue why...
Extra art parts for the desk glow and the side of a table when looking from the side
Shader changes:
barrel.frag - Scaled x axis effect
camerashake - split into two shaders: compute (does the fbm math, outputs to a singe pixel), effect (reads from compute, does everything else)
Mod changes:
Added tinyusesminicalc
Forced consistent drawsize and lowered it when possible
Needed to *0.1 some tipsyoffset
Attempted having reverse not hit 100 to avoid the judgment & combo flipping
1000000 grain becomes 250000 grainmult
stealthholds is additive, so I have to take normal stealth into account during the spinning dpad section
Added extra outside monitor notefield movement from 1:29 to 1:42 because I wanted to ensure the notefield doesnt pop in/out for wider screens
Internal changes:
Removed unused slumpage stuff (it only set cmod)
Used ratios to scale things like zoom. position, added basezooms and customtexturerect
You can FullScreen() instead of xy(scx,scy):zoomto(sw,sh)
Moved an AST elsewhere to avoid the outside world affecting it
Extended the main desk graphic strangely
Made sure the AST sprite doesnt go outside of the monitor
I dont have rotationx/y/z2, but baserotation is a thing!
Incremented columns
arrowpath becomes notepath
centered2 becomes centeredpath
arrowpathsize becomes notepathwidth
Added an extra diffusealpha ease for the caution tapes so they dont just pop out of existence
We have an engine-provided clamp function
holdstealth becomes stealthholds
Strange scaling of the field of kaypoomas (also includes a dynamic amount based on aspect ratio)
We also have an engine-provided lerp function
Downscaled the movescreenx with (1/sdwidth) and *-1 the movescreeny for the camerashake
Translated hidden into visible
holdtiny becomes holdtinyx
Translated spline modstrings into function calls for PlayerOptions
Hid barrel shader when done
Have problems getting this to work, or want me to convert something to SM5 or OutFox? Let me know!
If you want to support me, I have a Ko-Fi and Patreon!
https://ko-fi.com/mrthatkid4
https://patreon.com/mrthatkid4 [Project OutFox aV Conversion] Super-Slow-Internet-San (kaypooma)](https://i.ytimg.com/vi/OhFj60hqQkw/mqdefault.jpg)