@BornCG
  @BornCG
BornCG | Let's Learn Blender!: Character Rigging 101 (Armatures, Bones, & IK) @BornCG | Uploaded July 2022 | Updated October 2024, 20 hours ago.
Thanks for watching! In this Blender tutorial I cover: How to create a skeleton (Armature) in Blender that lets you control / pose / animate your 3D character! This Tutorial covers the basics of armatures & bones, IK constraints & copy rotation constraints, parenting your character mesh to the Armature (with Automatic weights & to specific bones as needed), Weight Paint Mode, and posing/animating in Pose Mode.

Video Timecode Chapter Links:
- 0:00 - Video Intro & Welcome
- 0:08 - Video Overview (what we'll be doing)
- 1:51 - Starting with a Character Mesh
- 2:53 - Adding an Armature (with a single bone)
- 3:53 - Editing an Armature & Working with Bones
- 4:56 - Enabling 'In Front' viewport display
- 5:29 - Transforming & Extruding the Spine/Neck/Head bones
- 8:22 - Bones attached in a hierarchy (parent/child)
- 9:17 - Quickly: an intro to Pose Mode
- 10:26 - Extruding a Left shoulder/arm/hand
- 15:17 - Adding a Left leg & foot
- 18:26 - Naming the Center & Left bones
- 21:44 - Limitations of this FK (forward kinematics) Rig
- 24:13 - Quick Menu: Clearing the Pose
- 25:07 - Hand IK setup
- 31:44 - Adding a Hand 'Copy Rotation' Constraint
- 34:28 - Setting up an Elbow IK Pole Target
- 38:23 - Shortcut: Adding a Foot / Knee IK setup
- 44:11 - Recalculating Bone Roll for Consistency
- 48:58 - Adding & Parenting a Controller Bone
- 51:55 - Symmetrize! Making a Right Side
- 53:04 - Adding Extra Bones (for Knight's shoulder armor & visor)
- 58:51 - Linking the Character Mesh to the Armature!
- 1:02:43 - Linking the Shoulder Pads
- 1:05:10 - Linking the Helmet & Visor
- 1:07:38 - Linking the Belt Buckle
- 1:08:34 - Linking the Sword
- 1:09:14 -Armature Vertex Weights
- 1:13:04 - Using Weight Paint Mode
- 1:20:49 - Hiding Bones in Layers
- 1:22:01 - Animating an Armature!
- 1:22:43 - Bone (Viewport Display) Shapes
- 1:24:29 - Video Wrap-Up, Call-to-Action, & Video Outro.
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RESOURCES:
The Cartoon Knight Rig by Lucas De Miguel (@lucasdmok)
based on a concept by @fer_lerena
This piece is licensed under Creative Commons
Attribution 4.0 International(CC BY 4.0)
creativecommons.org/licenses/by/4.0
ORIGINAL FILE on BLENDSWAP with Rig: blendswap.com/blend/25094
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DOWNLOAD this tutorial's starting file ('BornCG' Version of the Knight Character with no rig):
MIRROR 1: bit.ly/3vqjUKc
MIRROR 2: dropbox.com/s/5hzvrbx6k0ntbol/cartoon-knight-character-rigging-BornCG-tutorial.blend?dl=0
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Let's Learn Blender!: Character Rigging 101 (Armatures, Bones, & IK) @BornCG

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