Let’s Get Moving! Adding Physics to glTF @khronos
Let’s Get Moving! Adding Physics to glTF  @khronos
Uploaded October 2023 | Updated September 2026, 3 weeks ago
Immerse yourself in the world of physics-based properties and witness the remarkable transformation of this versatile format. In this webinar we saw cutting-edge advancements in glTF Physics and Occlusion extensions development. Watch and discover how these long awaited features elevate glTF to new heights, revolutionizing a multitude of applications.

Presenter: Eoin McLoughlin, Microsoft
Let’s Get Moving! Adding Physics to glTFWhat is glTF?Shading Languages Symposium 2026: Abstraction done right, first do no harmStandardizing Body Attachments Points for 3D Commerce Virtual Try OnShading Languages Symposium: Slang - Modern, Differentiable, and Portable ShadingVulkan, Forging Ahead - SIGGRAPH 2023 BOF SessionIWOCL 2026 - Using Intel Shared System USM to Ease Porting Applications to Run on GPUs with SYCLShading Languages Symposium: Instrumenting SPIR-V for GPU-AV Validation Validation3D on the Web 2026 - Updates from Unity WebGPUIWOCL 2026 - Update on SYCL Usage in the Shamrock Framework and Exascale ScalabilityKhronos Fast Forward @ SIGGRAPH Asia 2025Gaussian Splats: Use Cases & Next Steps for glTF Standardization
The Khronos Group |

Let’s Get Moving! Adding Physics to glTF

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER