Uploaded August 2023 | Updated September 2026, 3 weeks ago
Seven years after its introduction, Vulkan continues to evolve to serve the needs of high-performance graphics applications. Catch the latest news from the Vulkan Working Group and members of the Vulkan community.
0:00:00 - Vulkan Update
0:35:39 - Vulkan SDK and Ecosystem Tools
0:58:02 - Teaching Vulkan
1:32:04 - Vulkan and Open Source Graphics at Autodesk
1:38:53 - Vulkan Ray Tracing in Aurora: An Open Source Real-Time Path Tracer
2:03:13 - Porting Autodesk Flame from OpenGL to Vulkan
2:13:41 - Basic Ray Trace Debugging in Vulkan
Presenters: Tom Olson (Vulkan WG Chair/ Arm), Karen Ghavam (Lunar G), Lukas Lipp (TU Wien) & Bernhard Kerbl (INRIA), Henrik Edstrom (Autodesk), Mauricio Vives (Autodesk), Vipul Kapoor (Autodesk), Jasmin Roy (Autodesk), Hai Nguyen (Independent)
Seven years after its introduction, Vulkan continues to evolve to serve the needs of high-performance graphics applications. Catch the latest news from the Vulkan Working Group and members of the Vulkan community.
0:00:00 - Vulkan Update
0:35:39 - Vulkan SDK and Ecosystem Tools
0:58:02 - Teaching Vulkan
1:32:04 - Vulkan and Open Source Graphics at Autodesk
1:38:53 - Vulkan Ray Tracing in Aurora: An Open Source Real-Time Path Tracer
2:03:13 - Porting Autodesk Flame from OpenGL to Vulkan
2:13:41 - Basic Ray Trace Debugging in Vulkan
Presenters: Tom Olson (Vulkan WG Chair/ Arm), Karen Ghavam (Lunar G), Lukas Lipp (TU Wien) & Bernhard Kerbl (INRIA), Henrik Edstrom (Autodesk), Mauricio Vives (Autodesk), Vipul Kapoor (Autodesk), Jasmin Roy (Autodesk), Hai Nguyen (Independent)










