Shading Languages Symposium: Instrumenting SPIR-V for GPU-AV Validation Validation @khronos
Shading Languages Symposium: Instrumenting SPIR-V for GPU-AV Validation Validation  @khronos
Uploaded February 2026 | Updated September 2026, 3 weeks ago
The symposium is organized by the Khronos Group and is the largest event dedicated to shading languages, and provides a unique opportunity to bring the shading language developer community together to exchange ideas, solve problems and help steer future development.

+ All slides and videos from Shading Languages Symposium 2026 can be found on its event page: khr.io/sl-symposium-2026
+ Subscribe to the Khronos Newsletter: khr.io/newsletter
Shading Languages Symposium: Instrumenting SPIR-V for GPU-AV Validation Validation3D on the Web 2026 - Updates from Unity WebGPUIWOCL 2026 - Update on SYCL Usage in the Shamrock Framework and Exascale ScalabilityKhronos Fast Forward @ SIGGRAPH Asia 2025Gaussian Splats: Use Cases & Next Steps for glTF StandardizationShading Languages Symposium 2026: WGSL - Past, Present, and FutureIWOCL 2026 - Welcome and IntroductionglTF Complex Scenes & InteractivityShading Languages Symposium 2026: Empowering Artists to Create Shaders3D on the Web 2026 - WebGL UpdateKhronos Fast Forward at SIGGRAPH Asia 2024
The Khronos Group |

Shading Languages Symposium: Instrumenting SPIR-V for GPU-AV Validation Validation

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