Uploaded May 2018 | Updated September 2026, 2 weeks ago
ICRA 2018 Spotlight Video
Interactive Session Thu PM Pod K.7
Authors: Nemec, Bojan; Yasuda, Ken'ichi; Mullennix, Nathaneal; Likar, Nejc; Ude, Ales
Title: Learning by Demonstration and Adaptation of Finishing Operations Using Virtual Mechanism Approach
Abstract:
In this paper we propose a novel technology for efficient programming of grinding and polishing tool-paths. The initial policy is recorded with a passive digitizer by a skilled operator. The demonstrated policy comprehends both position and force data. The optimal robot execution of the task is provided by applying virtual mechanism approach, which models the polishing/grinding tool as a serial kinematc chain. By joining the robot and the virtual mechanism in a unique augmented system, additional degrees of freedom are obtained and the redundancy resolution is applied to optimize the demonstrated motion. Another benefit of the proposed approach is that the same policy can be transfered to different combination of robots and grinding/polishing tools without any modification of the captured tool-path. The proposed approach requires known contact point between the treated object and the polishing/grinding tool. We propose a novel approach for accurate estimation of this point using data of the force/torque sensor. Finally, the demonstrated path is refined to compensate for inaccurate calibration and different dynamics of a robot and the human demonstrator using Iterative Learning Controller. The proposed method was verified in real industrial environment.
ICRA 2018 Spotlight Video
Interactive Session Thu PM Pod K.7
Authors: Nemec, Bojan; Yasuda, Ken'ichi; Mullennix, Nathaneal; Likar, Nejc; Ude, Ales
Title: Learning by Demonstration and Adaptation of Finishing Operations Using Virtual Mechanism Approach
Abstract:
In this paper we propose a novel technology for efficient programming of grinding and polishing tool-paths. The initial policy is recorded with a passive digitizer by a skilled operator. The demonstrated policy comprehends both position and force data. The optimal robot execution of the task is provided by applying virtual mechanism approach, which models the polishing/grinding tool as a serial kinematc chain. By joining the robot and the virtual mechanism in a unique augmented system, additional degrees of freedom are obtained and the redundancy resolution is applied to optimize the demonstrated motion. Another benefit of the proposed approach is that the same policy can be transfered to different combination of robots and grinding/polishing tools without any modification of the captured tool-path. The proposed approach requires known contact point between the treated object and the polishing/grinding tool. We propose a novel approach for accurate estimation of this point using data of the force/torque sensor. Finally, the demonstrated path is refined to compensate for inaccurate calibration and different dynamics of a robot and the human demonstrator using Iterative Learning Controller. The proposed method was verified in real industrial environment.








![Real-Time CPU-Based Large-Scale 3D Mesh Reconstruction
ICRA 2018 Spotlight Video
Interactive Session Thu AM Pod R.1
Authors: Piazza, Enrico; Romanoni, Andrea; Matteucci, Matteo
Title: Real-Time CPU-Based Large-Scale 3D Mesh Reconstruction
Abstract:
In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability.To allow for real-time execution on constrained hardware, the map usually estimated by feature-based or semi-dense SLAM algorithms is a sparse point cloud; a richer and more complete representation of the environment is desirable. Existing dense mapping algorithms require extensive use of GPU computing and they hardly scale to large environments; incremental algorithms from sparse points still represent an effective solution when light computational effort is needed and big sequences have to be processed in real-time. In this paper we improved and extended the state of the art incremental manifold mesh algorithm proposed in [1] and extended in [2]. While these algorithms do not achieve real-time and they embed points from SLAM or Structure from Motion only when their position is fixed, in this paper we propose the first incremental algorithm able to reconstruct a manifold mesh in real-time through single core CPU processing which is also able to modify the mesh according to 3D points updates from the underlying SLAM algorithm. We tested our algorithm against two state of the art incremental mesh mapping systems on the KITTI dataset, and we showed that, while accuracy is comparable, our approach is able to reach real-time performances thanks to an order of magnitude speed-up. Real-Time CPU-Based Large-Scale 3D Mesh Reconstruction](https://i.ytimg.com/vi/VaLx6Klz13Y/mqdefault.jpg)

