Uploaded February 2017 | Updated September 2026, 1 week ago
Redundant Redundancy is Redundant
Top Left - Spam Charges
Top Right - gILJs
Bottom Left - Long Jumps
Bottom Right - Megaflips
Fastest to least fast: Charges, gILJs, Megaflips, Long Jumps
Every one except Spam Charges start with the same neutral momentum; that is the neutral momentum of the first frame of a falling neutral. Cheatengine OP.
Charge actually starts behind the rest of these because it has to accelerate, so yeah.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise
Redundant Redundancy is Redundant
Top Left - Spam Charges
Top Right - gILJs
Bottom Left - Long Jumps
Bottom Right - Megaflips
Fastest to least fast: Charges, gILJs, Megaflips, Long Jumps
Every one except Spam Charges start with the same neutral momentum; that is the neutral momentum of the first frame of a falling neutral. Cheatengine OP.
Charge actually starts behind the rest of these because it has to accelerate, so yeah.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise

![[TAS] Ratchet and Clank: NG+ Any% - Rilgar IL - Proof of Concept
Did this one onstream! 1 FPS gameplay makes for the best viewing experience!
Honestly this planet is going to be really annoying to TAS optimally, wed have to time out Sinaflips and ILJs. I think maybe the optimal strat is to alternate Sinaflips and ILJs until the peak of your last long jump just puts you onto the taxi, but I only realised that subsequent to finishing the TAS, after a discussion with Slaughter. This will be made even more difficult by the fact that you cant ILJ/Sinaflip too close to the buildings because the ground beneath you will drop your ILJ/Sinaflips.
Either way I went straight up, then alternated until I could land on the every edge of the Taxi. Also, its difficult to gILJ on the spawn surface, you cant gILJ down slopes, which is why I just long jumped to the edge of the water. But you can gILJ over small gaps, like I did with the taxi.
Hey hey he- Ya see h-
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Ratchet and Clank: NG+ Any% - Rilgar IL - Proof of Concept](https://i.ytimg.com/vi/c_hsvwt3VSE/mqdefault.jpg)


![[TAS] Batalia Waterfall Skip Strat
sPDAs are good in TAS too!
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Twitch - twitch.tv/nanohologuise [TAS] Batalia Waterfall Skip Strat](https://i.ytimg.com/vi/fjsQs5ESv1M/mqdefault.jpg)

![[TAS] Ratchets Magical Marcadian Bouncy Castle Adventure
Lashoxcin discovered a glitch where swapping off the Suck Cannon while a box or other object is being sucked in causes it to freeze in midair. When you swap back to the Suck Cannon, the object resumes its path to the gun. This persists after death as well.
You can use the frozen box to do a pseudo-infinite jump, as well as launch Ratchet really far with the right setup and crate angle. This launch isnt applied to Ratchets typical momentum values, and causes him to bounce off many sloped surfaces while the launch persists, as well as speed clip through surfaces.
This has some potential in Any% categories, and might let Ratchet do early LDF without flux flips or the Tyrrhaguise in a TAS setting, though if it worked itd be stupidly precise.
You can see Lashoxcins channel here: https://www.youtube.com/channel/UCSbDCdDn3J0pK4FlWbMxA-w [TAS] Ratchets Magical Marcadian Bouncy Castle Adventure](https://i.ytimg.com/vi/h-f2wmVThWo/mqdefault.jpg)
![[TAS] Grounded ILJ Test/Sampler - Batalia
So there appears to be a set momentum cap on these, due to the fact that you have to do one sideflip per 6 frames at maximum, which gives you the most momentum, and any more frames send you into a longjump.
That said, I can see them being useful in quickly building up initial momentum, and for moving fast in tight or enclosed spaces where long jumps and sideflips would be too tight. Then again TAS could easily make those tricky jumps work fairly easily, so I dunno.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Grounded ILJ Test/Sampler - Batalia](https://i.ytimg.com/vi/hFLRJbMzcHQ/mqdefault.jpg)


![[TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet
Uploaded this since it loses time, but is pretty cool regardless. If were just counting Mission 5 this saves time, but getting Ghost Ratchet loses almost 4 seconds to a frame perfect death abuse at the end of Mission 4, so yeah.
(Also this doubles as a test for native resolution gameplay upscaled to 1080p, and hey it doesnt look half bad) [TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet](https://i.ytimg.com/vi/j6kYiJK0Ud0/mqdefault.jpg)