Uploaded August 2020 | Updated September 2026, 1 week ago
Well this is dumb, and (from what I can tell) hampers weapon swapping in LS with the Flux Rifle, making weapon swapping vs Biobliterator probably not viable for real time runs. Any kind of camera state change (entering water, changing weapons, entering your ship, etc.) will reset this bug.
1. Be in Lock-Strafe
2. Scope in with Flux Rifle
3. Release scope, immediately weapon swap back to the Flux Rifle (having a weapon that's out of ammo helps with consistency) and rescope
4. Repeat until satisfied, returns are diminishing
5. Profit?
Well this is dumb, and (from what I can tell) hampers weapon swapping in LS with the Flux Rifle, making weapon swapping vs Biobliterator probably not viable for real time runs. Any kind of camera state change (entering water, changing weapons, entering your ship, etc.) will reset this bug.
1. Be in Lock-Strafe
2. Scope in with Flux Rifle
3. Release scope, immediately weapon swap back to the Flux Rifle (having a weapon that's out of ammo helps with consistency) and rescope
4. Repeat until satisfied, returns are diminishing
5. Profit?

![[TAS] Batalia Waterfall Skip Strat
sPDAs are good in TAS too!
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Batalia Waterfall Skip Strat](https://i.ytimg.com/vi/fjsQs5ESv1M/mqdefault.jpg)

![[TAS] Ratchets Magical Marcadian Bouncy Castle Adventure
Lashoxcin discovered a glitch where swapping off the Suck Cannon while a box or other object is being sucked in causes it to freeze in midair. When you swap back to the Suck Cannon, the object resumes its path to the gun. This persists after death as well.
You can use the frozen box to do a pseudo-infinite jump, as well as launch Ratchet really far with the right setup and crate angle. This launch isnt applied to Ratchets typical momentum values, and causes him to bounce off many sloped surfaces while the launch persists, as well as speed clip through surfaces.
This has some potential in Any% categories, and might let Ratchet do early LDF without flux flips or the Tyrrhaguise in a TAS setting, though if it worked itd be stupidly precise.
You can see Lashoxcins channel here: https://www.youtube.com/channel/UCSbDCdDn3J0pK4FlWbMxA-w [TAS] Ratchets Magical Marcadian Bouncy Castle Adventure](https://i.ytimg.com/vi/h-f2wmVThWo/mqdefault.jpg)
![[TAS] Grounded ILJ Test/Sampler - Batalia
So there appears to be a set momentum cap on these, due to the fact that you have to do one sideflip per 6 frames at maximum, which gives you the most momentum, and any more frames send you into a longjump.
That said, I can see them being useful in quickly building up initial momentum, and for moving fast in tight or enclosed spaces where long jumps and sideflips would be too tight. Then again TAS could easily make those tricky jumps work fairly easily, so I dunno.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Grounded ILJ Test/Sampler - Batalia](https://i.ytimg.com/vi/hFLRJbMzcHQ/mqdefault.jpg)


![[TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet
Uploaded this since it loses time, but is pretty cool regardless. If were just counting Mission 5 this saves time, but getting Ghost Ratchet loses almost 4 seconds to a frame perfect death abuse at the end of Mission 4, so yeah.
(Also this doubles as a test for native resolution gameplay upscaled to 1080p, and hey it doesnt look half bad) [TAS] Ratchet & Clank 3: Marcadia Mission 5 with Ghost Ratchet](https://i.ytimg.com/vi/j6kYiJK0Ud0/mqdefault.jpg)

![[TAS] Florana Ship to Boss
This is slower than Xems gold, and isnt going to get much faster at all. I was messing around with it and figured itd make a nice little demo. Enjoy.
Twitter - twitter.com/NanoHologuise
Twitch - twitch.tv/nanohologuise [TAS] Florana Ship to Boss](https://i.ytimg.com/vi/kvh96cxH3XU/mqdefault.jpg)
