Uploaded May 2025 | Updated September 2026, 3 hours ago
In this interview, Canoe22 discusses his experience designing and running a Kriegsspiel adaptation of the "Second Battle of Osgiliath" from "The Lord of the Rings" using Tabletop Simulator. He shares insights on converting commercial rule sets for Kriegsspiel, the challenges of managing first-person perspectives and individual combat resolution, and balancing gameplay mechanics. Canoe22 also reflects on lessons learned, such as improving movement for lighter troops and setting clear rules for nighttime battles. The discussion highlights the creative process behind adapting a fantasy setting to a military simulation while preserving strategic depth and player engagement.
In this interview, Canoe22 discusses his experience designing and running a Kriegsspiel adaptation of the "Second Battle of Osgiliath" from "The Lord of the Rings" using Tabletop Simulator. He shares insights on converting commercial rule sets for Kriegsspiel, the challenges of managing first-person perspectives and individual combat resolution, and balancing gameplay mechanics. Canoe22 also reflects on lessons learned, such as improving movement for lighter troops and setting clear rules for nighttime battles. The discussion highlights the creative process behind adapting a fantasy setting to a military simulation while preserving strategic depth and player engagement.










