Uploaded May 2026 | Updated September 2026, 2 weeks ago
How to build a fantastical world that draws from places other than existing works. Game designer and storyteller Peter Meldahl takes us trough the creation of Teslagrad 2 and its inspirational roots in local nature, European folklore and manmade technology.
How to build a fantastical world that draws from places other than existing works. Game designer and storyteller Peter Meldahl takes us trough the creation of Teslagrad 2 and its inspirational roots in local nature, European folklore and manmade technology.










