Uploaded March 2022 | Updated September 2026, 2 weeks ago
Stephen will be weaving some marketing magic with a talk full of useful things you can do to do to make sure your game has the best chance of success when it launches. From pre-release marketing to nailing your game descriptions, and some terrible sketches, this will be an enlightening, if not artistically pleasing, talk.
Stephen will be weaving some marketing magic with a talk full of useful things you can do to do to make sure your game has the best chance of success when it launches. From pre-release marketing to nailing your game descriptions, and some terrible sketches, this will be an enlightening, if not artistically pleasing, talk.










