Uploaded March 2017 | Updated September 2026, 2 weeks ago
The best game stories push the very boundaries of what we think a game can tell. They use all parts of the medium - not just the written word but the mechanics, the visuals, the sound - to shed light on some part of the human experience; to make us laugh, to make us cry... Tim Schafer is a man known for testing those boundaries, for making the abstract approachable and the morbid boundaries, and today he'll sit with James Portnow to discuss how we venture into these untested waters and approach storytelling without fear.
The best game stories push the very boundaries of what we think a game can tell. They use all parts of the medium - not just the written word but the mechanics, the visuals, the sound - to shed light on some part of the human experience; to make us laugh, to make us cry... Tim Schafer is a man known for testing those boundaries, for making the abstract approachable and the morbid boundaries, and today he'll sit with James Portnow to discuss how we venture into these untested waters and approach storytelling without fear.










