Uploaded December 2024 | Updated September 2026, 1 hour ago
This student-made game was created in Fall 2024 by students in Cohort 34, as part of SMU Guildhall's Team Game Production I curriculum.
KittyPunk is a 2d platformer that emphasizes momentum-based swinging. The main character is a cat that uses her grappling hook to swing from rooftop to rooftop. It is about learning how momentum works and using it to your advantage to rescue the kittens that are trapped in the bubbles. Once you have rescued all the kittens in a level you unlock a speedrun mode where you challenge yourself to beat the level as fast as possible.
The team started pre-production of the game in mid-September. Early on we decided to make a game about a cat that swings to the end of the level. We took inspiration from many games on steam, such as Rain World and Spider Heck, that had swinging elements but did not dive deep into it. It wasn’t until October that KittyPunk started to take shape with a cyberpunk aesthetic. After two months of development the team learned that communication is the foundation for making a great game.
Over the process the team communicated well. However, there were several times that we lost time because of minor misunderstandings. Particularly, the interdisciplinary communication of their vision of the game and how they expect certain assets to be used.
Are you ready to join the rescue operation?
This student-made game was created in Fall 2024 by students in Cohort 34, as part of SMU Guildhall's Team Game Production I curriculum.
KittyPunk is a 2d platformer that emphasizes momentum-based swinging. The main character is a cat that uses her grappling hook to swing from rooftop to rooftop. It is about learning how momentum works and using it to your advantage to rescue the kittens that are trapped in the bubbles. Once you have rescued all the kittens in a level you unlock a speedrun mode where you challenge yourself to beat the level as fast as possible.
The team started pre-production of the game in mid-September. Early on we decided to make a game about a cat that swings to the end of the level. We took inspiration from many games on steam, such as Rain World and Spider Heck, that had swinging elements but did not dive deep into it. It wasn’t until October that KittyPunk started to take shape with a cyberpunk aesthetic. After two months of development the team learned that communication is the foundation for making a great game.
Over the process the team communicated well. However, there were several times that we lost time because of minor misunderstandings. Particularly, the interdisciplinary communication of their vision of the game and how they expect certain assets to be used.
Are you ready to join the rescue operation?










