Uploaded September 2017 | Updated September 2026, 2 weeks ago
This video features the secret boss fight against Sephiroth (the main antagonist and final boss of Final Fantasy VII) from Kingdom Hearts. Once the player has sealed the keyhole of Hollow Bastion, a new match will be unlocked at Olympus Coliseum, the Platinum Match, which features a duel between Sora (alone) and Sephiroth. This boss fight is therefore entirely optional and winning it isn't required to beat the game proper.
Note that this video was recorded while playing Kingdom Hearts on its Final Mix, 1.5 ReMIX version from the 1.5 + 2.5 ReMIX compilation for the Playstation 4 and on Standard or Normal difficulty. I was also on my Playstation 4 Pro.
Among all the secret bosses in the original Kingdom Hearts, Sephiroth remains arguably the most challenging. It doesn't help that, unless the player did a serious level grinding beforehand, the game unlocks the fight at a point where defeating him with your current stats and equipment borders on impossible.
In order to have a chance against Sephiroth, you must be in the 85-100 level range (I faced him around level 90) and have specific abilities equipped: Once More and Last Chance are pretty much mandatory, for instance, and Leaf Bracers can help a great deal. It also doesn't hurt to have a big MPs pool and bring in all the elixirs you can carry in order to be able to heal yourself even in the direst of circumstances.
The fight involves various phases, with Sephiroth becoming more and more aggressive as he loses HPs.
In the first phase his most dangerous attack involves quickly creating three huge fire pillars around himself, which inflict a lot of damage. It will summon said pillars after performing three or four hits or as a counter to your combos.
In the second phase Sephiroth will move and teleport around the arena much faster, given you fewer chances to attack. He will also start to use two special attacks:
1) Heartless Angel, which involves Sephiroth teleporting out of your reach and start casting a spell. If the spell is cast, you'll see a halo above Sora and shortly after you'll HPs will be reduced to 1 and your MPs to 0. The attack must therefore be stopped at all costs by closing your distance with Sephiroth quickly (use Glide or Superglide) and attack him, which will interrupt the casting. If the attack does it you, you can use an elixir to try to survive.
2) Omnislash, which is a very long melee combo which can however be parried easily at several points.
In the third and final phase Sephiroth will summon the power of Darkness. He can now summon a lot of dark spheres all around you with each attack and will now favor just teleport-spamming on you with a vortex attack of his sword. He also gains a new desperation attack where he'll summon several, rotating meteors around the arena that can damage you on contact: he will then destroy them and launch a huge sphere of energy towards you.
In the Final Mix version of Kingdom Hearts defeating Sephiroth awards you an Ansem report and the One-winged Angel keychan, which has less attack power than the alternatives you may have unlocked up till now, but cand eal devastating critical blows
This video features the secret boss fight against Sephiroth (the main antagonist and final boss of Final Fantasy VII) from Kingdom Hearts. Once the player has sealed the keyhole of Hollow Bastion, a new match will be unlocked at Olympus Coliseum, the Platinum Match, which features a duel between Sora (alone) and Sephiroth. This boss fight is therefore entirely optional and winning it isn't required to beat the game proper.
Note that this video was recorded while playing Kingdom Hearts on its Final Mix, 1.5 ReMIX version from the 1.5 + 2.5 ReMIX compilation for the Playstation 4 and on Standard or Normal difficulty. I was also on my Playstation 4 Pro.
Among all the secret bosses in the original Kingdom Hearts, Sephiroth remains arguably the most challenging. It doesn't help that, unless the player did a serious level grinding beforehand, the game unlocks the fight at a point where defeating him with your current stats and equipment borders on impossible.
In order to have a chance against Sephiroth, you must be in the 85-100 level range (I faced him around level 90) and have specific abilities equipped: Once More and Last Chance are pretty much mandatory, for instance, and Leaf Bracers can help a great deal. It also doesn't hurt to have a big MPs pool and bring in all the elixirs you can carry in order to be able to heal yourself even in the direst of circumstances.
The fight involves various phases, with Sephiroth becoming more and more aggressive as he loses HPs.
In the first phase his most dangerous attack involves quickly creating three huge fire pillars around himself, which inflict a lot of damage. It will summon said pillars after performing three or four hits or as a counter to your combos.
In the second phase Sephiroth will move and teleport around the arena much faster, given you fewer chances to attack. He will also start to use two special attacks:
1) Heartless Angel, which involves Sephiroth teleporting out of your reach and start casting a spell. If the spell is cast, you'll see a halo above Sora and shortly after you'll HPs will be reduced to 1 and your MPs to 0. The attack must therefore be stopped at all costs by closing your distance with Sephiroth quickly (use Glide or Superglide) and attack him, which will interrupt the casting. If the attack does it you, you can use an elixir to try to survive.
2) Omnislash, which is a very long melee combo which can however be parried easily at several points.
In the third and final phase Sephiroth will summon the power of Darkness. He can now summon a lot of dark spheres all around you with each attack and will now favor just teleport-spamming on you with a vortex attack of his sword. He also gains a new desperation attack where he'll summon several, rotating meteors around the arena that can damage you on contact: he will then destroy them and launch a huge sphere of energy towards you.
In the Final Mix version of Kingdom Hearts defeating Sephiroth awards you an Ansem report and the One-winged Angel keychan, which has less attack power than the alternatives you may have unlocked up till now, but cand eal devastating critical blows



![Uncharted 4: A Thiefs End - Final boss fight
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL CHAPTER OF UNCHARTED 4: A THIEFS END]
This video features the final boss fight of Uncharted 4: A Thiefs End against Rafe Alder during the events of the final chapter of the game, A Thiefs End. Note that the video also features the cutscenes both before and immediately after the fight and was recorded while playing on Moderate difficulty.
Rafe can be considered the only true boss of A Thiefs End, given that your two previous encounters with Nadine Ross are basically hopeless fights you must simply survive through. The whole duel is a well-masked series of QTEs where you must dodge Rafes attacks with the right button at the right time and then, after a series of successfull parries, beat up Rafe for a bit before starting over.
As the fight goes on, Rafe becomes more aggressive with his attacks, leaving you very little breathing room and a smaller window for errors, and you are also tasked to win some more QTEs before finally finishing the boss off Uncharted 4: A Thiefs End - Final boss fight](https://i.ytimg.com/vi/ft6sbmtcJBU/mqdefault.jpg)
![Batman: Arkham Knight - Arkham Knight boss fight (New game plus)
[WARNING: THIS VIDEO CONTAINS MAJOR SPOILERS FROM THE MAIN STORY OF BATMAN: ARKHAM KNIGHT]
This video features the whole boss fight against the Arkham Knight, as to say Jason Todd, from Batman: Arkham Knight. Note that this video was recorded while playing on new game plus mode.
The boss fight against Jason Todd could as well be the only proper boss battle on foot from Batman: Arkham Knight and is stealth-based. The encounter is made of four different phases where you have to reach Jason on his vantage point after dealing with the obstacles he summoned. The phases go as following:
- In the first phase you just have to reach Jason while staying clear from the reach of his sniper rifle
- Upon the beginning of the second phase Jason will summon a small group of assorted members of the militia. You dont have to take them all down, as your objective is still to reach Jason and theyll simply disappear as soon as the next phase will start. During this phase Jason will try to track you down again with his sniper rifle and also send a drone after you
-The third phase of the fight goes exactly as the second one, but this time Jason will send him a pack of militia men outfitted with uniforms that prevent you from tracking them with your detective vision. Aside from that, they are your average militia soldier. Again, you dont have to take care of all of them and can choose to go directly after Jason
- The fourth phase is about reaching Jason while moving around yet another drone and two automated turrets Batman: Arkham Knight - Arkham Knight boss fight (New game plus)](https://i.ytimg.com/vi/g0z-IULZtQo/mqdefault.jpg)
![Dragon Age: Inquisition - Here Lies the Abyss
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE MAIN QUESTLINE OF DRAGON AGE: INQUISITION]
This video features the whole main quest Here Lies the Abyss from Dragon Age: Inquisition. More specifically, the video starts with the first cutscene of the quest after the war table and ends with the aftermath of the Inquisitors visit to the Fade. Notably, Ive cut the section of the quest taking place in Crestwood where Hawke leads the character to his Grey Warden ally, and several minor gameplay bits.
Since the video is over half an hour long, here you can find its highlights for easy acess:
- The siege of Adamant (00:00)
- Confrontation in the main courtyard (3:33)
- Accessing the Raw Fade (8:46)
- Meeting the spirit of the Divine (13:09)
- First flashback (16:16)
- Second flashback (19:36)
- Nightmare boss fight (23:31)
- Escape and aftermath (26:45)
The Grey Warden ally Hawke will introduce to the Inquisitor depends, oddly enough, on how you handled the Landsmeet quest back in Dragon Age: Origins. That said, the following accompanying NPCs are possible:
- If Loghain was forced to take the Joining and became a Grey Warden, he will become your ally for Here Lies the Abyss, regardless of Alistairs condition in your state of the world.
- Alistair will be your Warden Ally if he didnt become the kind of Ferelden AND remained in your party. This assumes that Loghain was killed and either Anora became the sole ruler or rules alongside the Hero of Ferelden.
- If the conditions mentioned above arent met (or Alistair is dead), then Hawke will introduce you to Warden Stroud, a NPC you could meet during the events of Dragon Age II.
You can avoid a confrontation with a group of Grey Wardens in Adamants main courtyard by either:
- Having urged some Wardens you met minutes prior to retreat to safety, thus sparing them, and choosing the special option presented.
- Having unlocked the Inquisitions history knowledge perk and taking advantage of the unique answer you can give them.
Aspect of Nightmare, the final boss of the quest, is basically a glorified fear demon you can later face as an uncommon enemy near Fade rifts. He will mainly cast a damaging debuff, summon Fearlings for you to fight, cast a barrier on himself from time to time and warp around the battlefield using Fade Steps. Near the end of the fight hell also summon two terror demons.
Unlike the earlier decision of helping either the mages or the templars, your decision regarding the Grey Wardens doesnt have such a huge impact on the following events of the game and only serves to gain or lose approval with your companions accordingly Dragon Age: Inquisition - Here Lies the Abyss](https://i.ytimg.com/vi/g9WoCwUlS1c/mqdefault.jpg)
![Remember Me - Episode 8: Sins of our Fathers
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCE OF THE MAIN STORY OF REMEMBER ME]
This video features the very last episode/level of the game Remember Me, Episode 8: Sins of our Fathers. The episode isnt much about fighting or do some platforming like in the previous levels and is mostly about Charles Cartier-Wells memory remix and the final boss fight against H30.
Since the video is rather long, here are the two main highlights you may be looking for:
- Charles Cartier-Wells memory remix (5:15)
- H30 boss fight: (25:14)
Charles memory remix is the last remix you are tasked with in the entire game, but regardless its not that difficult: after interacting with Charles own remix process, youll have to experience the night of the car crash once more as Charles tries to alter it. After the cutscene, you mainly have to interact with the things you changed during Scyllas remix, althought this time around its important to remove Nilins seat belt. If you did everything right, the memory bug will occur and youll have changed Charles memory.
The final boss battle against H30 is like a final exam about all the abilities you have learned through the game: since the boss wont confront you directly, you have to target the dark memory cube three times in order to shatter it with your Sensen Fury and then shoot at it from afar till a cutscene will being and youll be able to trash H30 itself. During the second scenario youll have to hijack the Serafin Drone around the arena in order to damage the cube, while on the third stage youll have to use Sensen DOSE to reveal the cube and THEN Sensen Fury to hit it Remember Me - Episode 8: Sins of our Fathers](https://i.ytimg.com/vi/h0IRQyctTU4/mqdefault.jpg)

![SW: TOR - Sith inquisitors story finale
[WARNING: THIS VIDEO CONTAINS SPOILERS FROM THE CLASS STORY OF THE SITH INQUISITOR FROM SW:TOR]
This video features the whole ending sequence of the Sith inquisitor class story from Star Wars: The Old Republic. To be more specific, the video starts about the final step of the inquisitors Corellia questline and finishes on the very final cutscene on Dromund Kaas. While my Sith inquisitor was considered light-sided by the game, I basically took the main neutral option during the finale.
Before facing Darth Thanaton in a duel on Corellia, youll be approched by another foe. This foe depends on the decision you took in the previous quest The Silencer, where you were offered the choice to warn Darth Achelon before firing your superweapon:
- If you warned Achelon, he will be there for the duel and Thanaton will ask him to kill you. Achelon refuses on a matter of honor, and you must face two strong Cyborg Guardians, who act much like a Sith juggernaut
- If you allowed Achelon to get killed, Thanaton will order another one of his follower, Darth Kallous, to attack you. Hes an elite dark Force user enemy who acts as your usual Sith sorcerer
Once youll get the foe (or foes) out of the way, youll have to face Darth Thanaton himself. The duel with Thanaton on Corellia is basically a preview of your final boss fight against him on Korriban. Thanaton is a Sith sorcerer who will spend the majority of the fight casting dark Force AoE attacks on the ground near you and occasionally use FOrce lighting. At this point in the game you should be able to interrupt Thantons casting every time its needed: the main danger in this fight is about your companions not being able to understand that they shouldnt waltz inside the AoE spells on the ground and dying.
Once defeated, Darth Thanaton will retreat to Korriban and you must follow him inside the Dark Councils chambers. If you recruited lord Skar earlier, hell be the NPC to send you off: else, his role will be filled by lord Kirnon.
The final boss battle against Thanaton is basically a rearse of what you just faced on Corellia, albeit with two new tricks. First, Thanaton can now use Revification to heal himself and, after reciving enough damage, will make himself invulnerable for some minutes while hell keep casting Force storm on your location. For the latter, you just have to run in circles around the boss till his barrier wears off and you can resume attacking him.
After defeating Thanaton, your Sith inquisitor is awarded the title of Darth and a special Sith name: Nox if dark-sided, Imperius if light-sided and Occulus if neutral. Notice that this name will be used by future NPCs to adress your character (see for instance the Rise of the Hutt Cartel expansion).
Once on Dromund Kaas, you will have an audience with your newfound followers. The NPCs featured in the crowd do change regarding some of your past choices (for instance, overseer Harkun will be there if you Force persuaded him as you recruited Xalek). Most notably, if you spared Achelon he will be pledge his services to you personally, while if he was killed lord Kirnon will take his place in the cutscene.
After this moment, you will be tasked with what is basically the only noteworthy moral choice of the Sith inquisitors story finale. You must now decide what to do with the Force ghosts you binded to you:
- Deciding to bind them to you to tap their powers for good is the dark side option
- Allowing the ghosts to abandon you and grant them freedom is the neutral option. Notice that the spirit of Horak-mul will refuse to leave no matter the choices taken previously
- Using your light side power to allow the ghosts to finally pass on and achieve true death is the light side option. Notice that you can select such an option only if you ask the ghosts about a way for them to find peace and your character is alligned to the light side SW: TOR - Sith inquisitors story finale](https://i.ytimg.com/vi/iXoFSBcnE4I/mqdefault.jpg)
![Bioshock 2 - Through a Little Sisters eyes
[WARNING: THIS VIDEO CONTAINS HEAVY SPOILERS FROM THE FINAL SEQUENCE OF BIOSHOCK 2]
This video features a particular sequence in Bioshock 2 in the Outer Persephone area where Subject Delta is incapacitated by the main villain, Sophia Lamb, and his little sister Eleanor Lamb sends a single sister through the prison to collect ADAM and a full big sister suit.
This sequence is the main beef of the Outer Persephone level and doesnt feature any combat or danger whatsoever: you are controlling a defenseless little sister as she goes around the area and collect stuff and then you can return back to Eleanor and resume the game as Subject Delta. The level is also filled with many easter eggs that help to better understand the details of the little sisters conditioning.
The sequence also marks the point in the game where your moral decisions in the past levels (namely, how you dealt with the little sisters and if you spared or not the important NPCs you came across) start to make an impact and determine what kind of ending are you going to get. First, walking around the area you can spot special statues that portray some events from the previous levels and will change depending on your choices (for instance, if you spared Alexander the Great in Fontaine Futuristics youll get a statue depicting Subject Delta pulling out a man from a sea monster, while if you killed him youll see Subject Dealt choking the monster to death). Second, youll discover that your morality through the game has effected Eleanor and she will threat the little sister much like how you did for the past hours or so: depending on your choices she may either be convinced that they deserve salvation and set herself to save them or come to the conclusion that they should be consumed to feel her power and achieve her destiny. You can guess which is which for you by the speech Eleanor gives you towards the end of the sequence and what she does with the little sister you just controlled Bioshock 2 - Through a Little Sisters eyes](https://i.ytimg.com/vi/ipSvCn3EfWA/mqdefault.jpg)
