Uploaded October 2022 | Updated September 2026, 2 weeks ago
Download Project File: entagma.com/downloads/protein_viz_01.zip
Notes:
- It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)
- I'm recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild!
Mo had the pleasure of joining Dr. Jeroen Claus of http://www.phospho.co.uk, teaching a visualization workshop to students at university of Maastricht. The topics covered were protein and lipid membrane rendering in Houdini using KarmaXPU.
Also check out our lipid membrane tutorial here: youtu.be/kD2aRuK8IY8
For more visualization goodness, have a look at our other protein viz tutorial here:
youtube.com/watch?v=M3ldQBVb-ZA
00:00 - Intro
01:47 - Loading .pdb File
03:15 - Isolating Ribbon Points
04:59 - Connecting Points To Lines
05:58 - Coloring Individual Ribbons
08:50 - Setting Ribbons' Thickness
09:37 - Centering & Animating Geometry
12:47 - Setting Up Scene For Rendering
14:57 - HDRI Lighting
15:39 - Creating & Assigning Materials
20:52 - Animating Transformations in Solaris
21:26 - Setting Up KarmaXPU (Render Engine Settings)
25:11 - Infamous Last Words
Download Project File: entagma.com/downloads/protein_viz_01.zip
Notes:
- It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)
- I'm recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild!
Mo had the pleasure of joining Dr. Jeroen Claus of http://www.phospho.co.uk, teaching a visualization workshop to students at university of Maastricht. The topics covered were protein and lipid membrane rendering in Houdini using KarmaXPU.
Also check out our lipid membrane tutorial here: youtu.be/kD2aRuK8IY8
For more visualization goodness, have a look at our other protein viz tutorial here:
youtube.com/watch?v=M3ldQBVb-ZA
00:00 - Intro
01:47 - Loading .pdb File
03:15 - Isolating Ribbon Points
04:59 - Connecting Points To Lines
05:58 - Coloring Individual Ribbons
08:50 - Setting Ribbons' Thickness
09:37 - Centering & Animating Geometry
12:47 - Setting Up Scene For Rendering
14:57 - HDRI Lighting
15:39 - Creating & Assigning Materials
20:52 - Animating Transformations in Solaris
21:26 - Setting Up KarmaXPU (Render Engine Settings)
25:11 - Infamous Last Words










