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Entagma | Chainmail Part 1: Creating a Procedural Chainmail Pattern @Entagma | Uploaded 1 year ago | Updated 16 hours ago
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Part 2: youtu.be/VdQDF96SYcs

In this first part of the chainmail tutorial Manuel shows you how to create procedural chainmail instancing real geometry onto a procedural hex pattern created with VOPs.

Download Scene File: entagma.com/downloads/H_Chainmail01.zip

00:00 Intro
00:35 Looking at an example
01:15 Thinking about hexagonal geometry
04:10 Building the setup in Houdini
04:18 Adding points
04:46 Create the hex grid distribution inside of a VOP
04:53 Create the parameters
06:10 Computing the horizontal and vertical distances
07:43 Working with ptnum
11:30 Offsetting every 2nd row
13:25 Copying geometry onto the points
15:22 Rotating individual instances
18:17 Sweeping the rings
Chainmail Part 1: Creating a Procedural Chainmail PatternNerd Rant 2.0 - Ep.0: We redecorated, Manu is a professor, Mo struggles with livestreaming techSilly Pillow Pt.4: Shading & Rendering In Redshift 3DUnreal Engine Quickstart 12 - The Foliage ToolSetting Up A Default Scene In HoudiniTest Driving Houdini 19: Poisson Image BlendingH20.5: Building a Particle Brush for CopernicusFree Houdini Tutorial: Melting Complex ObjectsWebUI + Houdini Tutorial: Generating And Using AI Depth MapsH20.5: Building a PBR layering asset in CopernicusHoudini Tutorial: Abstract Particle Animation Using Vellum & Octane RenderHoudini Tutorial: Paper Folding with Vellum

Chainmail Part 1: Creating a Procedural Chainmail Pattern @Entagma

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