@Entagma
  @Entagma
Entagma | H20.5: Building a Particle Brush for Copernicus @Entagma | Uploaded 2 months ago | Updated 18 hours ago
One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it's surface, leaving some nice streaks behind. Houdini has had particles for ages and now also has a really nice texturing workspace with Copernicus - So let's see if we can rebuild them here!

Fire Hydrant Model:
polyhaven.com/a/fire_hydrant

Download project file here:
entagma.com/downloads/H20-5_COPs_ParticleBrush.hip

Chapters
00:00 Intro
00:20 POP Setup
04:44 Creating Streaks from Particles
06:00 Creating Attributes for Copernicus
10:37 Copernicus Setup
H20.5: Building a Particle Brush for CopernicusFree Houdini Tutorial: Melting Complex ObjectsWebUI + Houdini Tutorial: Generating And Using AI Depth MapsH20.5: Building a PBR layering asset in CopernicusHoudini Tutorial: Abstract Particle Animation Using Vellum & Octane RenderHoudini Tutorial: Paper Folding with VellumSloppy Unreal 03: Correcting Mistakes & Bevelling LegosTutorial: Controlling Stable Diffusion With Houdini and Automatic1111 WebUIFree Houdini Tutorial: Melting Complex Objects Part 2: Rendering in KarmaUnreal Engine Quickstart 09 - Creating Basic MaterialsBlender Guest Tutorial: Game of LifeNew in MLOPs

H20.5: Building a Particle Brush for Copernicus @Entagma

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER