Uploaded April 2024 | Updated September 2026, 2 weeks ago
Support us on patreon.com/entagma
Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now we're bringing materials, uv coordinates and textures over to our fluid and finally render everything in Karma.
Watch part 1 here:
youtu.be/fbI91vzBmKo
Download Project File:
entagma.com/downloads/Free_MeltingComplexObjects_Part02.zip
Chapters:
00:00 Intro
01:27 Creating Material Masks
03:51 Transferring UVs
08:28 Solaris Setup
10:55 Karma CPU Shader
14:54 Adding Glow
16:32 Karma XPU Shader
18:21 Alternative Point Color Workflow
Support us on patreon.com/entagma
Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now we're bringing materials, uv coordinates and textures over to our fluid and finally render everything in Karma.
Watch part 1 here:
youtu.be/fbI91vzBmKo
Download Project File:
entagma.com/downloads/Free_MeltingComplexObjects_Part02.zip
Chapters:
00:00 Intro
01:27 Creating Material Masks
03:51 Transferring UVs
08:28 Solaris Setup
10:55 Karma CPU Shader
14:54 Adding Glow
16:32 Karma XPU Shader
18:21 Alternative Point Color Workflow










