Uploaded April 2025 | Updated September 2026, 2 weeks ago
Support us on:
patreon.com/entagma
We built our base setup, now it's time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We'll also learn how to structure a project in Unreal compared to Houdini or Blender and build some of the bread and butter mechanics, like clicking on an object, or assigning meshes and materials automatically.
Get the scenefile here:
entagma.com
Chapters:
00:00 Intro: UE vs Houdini
03:12 Initial prep & creating the cell actor
06:36 Choosing a random shape and color
14:57 Clicking on an actor
22:38 Splitting the cell
Support us on:
patreon.com/entagma
We built our base setup, now it's time to tackle our first actual project, which will be the dividing grid of geometric cells, you already saw teased in the first episode. We'll also learn how to structure a project in Unreal compared to Houdini or Blender and build some of the bread and butter mechanics, like clicking on an object, or assigning meshes and materials automatically.
Get the scenefile here:
entagma.com
Chapters:
00:00 Intro: UE vs Houdini
03:12 Initial prep & creating the cell actor
06:36 Choosing a random shape and color
14:57 Clicking on an actor
22:38 Splitting the cell










