Uploaded April 2017 | Updated September 2026, 3 weeks ago
Theorized by sm64expert.
Now, I wish i could tell how this exactly works but i can't really.
Anyways, you first need to bring yourself into the Hyper-Speed Walking spot and there you have to build up speed, after probably a few minutes you should be able to continue building up speed and being in the exact position with the same camera i have at the beginning of the video. And in the end when you are at about -95000 speed which is most likely going to take about 45 minutes to build up you can switch to Mario Cam like i did, switch back to Lakitu Cam and then do a few camera turns, in the best case you end up directly in the "cannon" without pressing anything but just holding down. But like I mentioned, I didn't understand this as good as I should have.
Theorized by sm64expert.
Now, I wish i could tell how this exactly works but i can't really.
Anyways, you first need to bring yourself into the Hyper-Speed Walking spot and there you have to build up speed, after probably a few minutes you should be able to continue building up speed and being in the exact position with the same camera i have at the beginning of the video. And in the end when you are at about -95000 speed which is most likely going to take about 45 minutes to build up you can switch to Mario Cam like i did, switch back to Lakitu Cam and then do a few camera turns, in the best case you end up directly in the "cannon" without pressing anything but just holding down. But like I mentioned, I didn't understand this as good as I should have.


![[Theory TAS] Super Mario & The Cursed Castles - 1 Star in 2:27
Done on June 20, 2019. [Theory TAS] Super Mario & The Cursed Castles - 1 Star in 2:27](https://i.ytimg.com/vi/9fn_M2tuSIs/mqdefault.jpg)
![[Theory TAS] Star Revenge 2: To The Moon - 21 Star - 21:24
[Theory TAS] Star Revenge 2: To The Moon - 21 Star - 21:24 [Theory TAS] Star Revenge 2: To The Moon - 21 Star - 21:24](https://i.ytimg.com/vi/9rsVEkkj0ek/mqdefault.jpg)
![[Segmented/Redone] TsucnenTs Dream - 24 Red Coins [SM Treasure World]
Youre probably wondering why I remade this TAS, well, the main reason was the 240p quality of the old TAS which triggered me but I also thought that the old TAS has a bad route, some outdated strats and in general a worse camera usage.
This newer TAS is more human-like, of course there is the wallkick strat at the end of the VC section and the skip at the lava-bounce part but this doesnt include the firsty in the VC section, after all, i like this TAS in general way better.
Here is the description of the old TAS since its still accurate:
One of the hardest stars in any SM64 Rom Hack ever.
Note: This is technically a TAS but i didnt want to put TAS in the title because the most people would think that this is unhuman because it is a TAS, however this isnt, I only used the save state feature (no slowdowns) and so this is human. Of course this requires a quite unhuman consistency but everything in this can be done. It is basically a segmented walkthrough (with save states) spliced together by Mupen. [Segmented/Redone] TsucnenTs Dream - 24 Red Coins [SM Treasure World]](https://i.ytimg.com/vi/9sW7lE681yc/mqdefault.jpg)

![Frosty Veers - 35.36 [Last Impact]
I believe you can get the star directly without hitting the ground Frosty Veers - 35.36 [Last Impact]](https://i.ytimg.com/vi/AmRfUtrAmqQ/mqdefault.jpg)


![SR0.5 - Navigating Over The Deadly Sand - Capless [w/ Save States]
Didnt record the beginning because i was only testing and got to this point without expecting that it could really work.
Doing this without save states is insane i guess but maybe try it soon :P SR0.5 - Navigating Over The Deadly Sand - Capless [w/ Save States]](https://i.ytimg.com/vi/BywRNEFCdJ8/mqdefault.jpg)
![SM64 OblivionWalkers Kaizo Trap [No Save States]
took 15 minutes SM64 OblivionWalkers Kaizo Trap [No Save States]](https://i.ytimg.com/vi/C2CQPU6mf3o/mqdefault.jpg)