Uploaded May 2017 | Updated September 2026, 3 weeks ago
You're probably wondering why I remade this TAS, well, the main reason was the 240p quality of the old TAS which triggered me but I also thought that the old TAS has a bad route, some outdated strats and in general a worse camera usage.
This newer TAS is "more human-like", of course there is the wallkick strat at the end of the VC section and the skip at the lava-bounce part but this doesn't include the firsty in the VC section, after all, i like this TAS in general way better.
Here is the description of the old TAS since it's still accurate:
One of the hardest stars in any SM64 Rom Hack ever.
Note: This is technically a TAS but i didn't want to put TAS in the title because the most people would think that this is unhuman because it is a TAS, however this isn't, I only used the save state feature (no slowdowns) and so this is human. Of course this requires a quite unhuman consistency but everything in this can be done. It is basically a segmented walkthrough (with save states) "spliced" together by Mupen.
You're probably wondering why I remade this TAS, well, the main reason was the 240p quality of the old TAS which triggered me but I also thought that the old TAS has a bad route, some outdated strats and in general a worse camera usage.
This newer TAS is "more human-like", of course there is the wallkick strat at the end of the VC section and the skip at the lava-bounce part but this doesn't include the firsty in the VC section, after all, i like this TAS in general way better.
Here is the description of the old TAS since it's still accurate:
One of the hardest stars in any SM64 Rom Hack ever.
Note: This is technically a TAS but i didn't want to put TAS in the title because the most people would think that this is unhuman because it is a TAS, however this isn't, I only used the save state feature (no slowdowns) and so this is human. Of course this requires a quite unhuman consistency but everything in this can be done. It is basically a segmented walkthrough (with save states) "spliced" together by Mupen.

![Frosty Veers - 35.36 [Last Impact]
I believe you can get the star directly without hitting the ground Frosty Veers - 35.36 [Last Impact]](https://i.ytimg.com/vi/AmRfUtrAmqQ/mqdefault.jpg)


![SR0.5 - Navigating Over The Deadly Sand - Capless [w/ Save States]
Didnt record the beginning because i was only testing and got to this point without expecting that it could really work.
Doing this without save states is insane i guess but maybe try it soon :P SR0.5 - Navigating Over The Deadly Sand - Capless [w/ Save States]](https://i.ytimg.com/vi/BywRNEFCdJ8/mqdefault.jpg)
![SM64 OblivionWalkers Kaizo Trap [No Save States]
took 15 minutes SM64 OblivionWalkers Kaizo Trap [No Save States]](https://i.ytimg.com/vi/C2CQPU6mf3o/mqdefault.jpg)
![Scale The Casino - 24.99 [Last Impact]
I can probably still save like 2-3 seconds to this, my lag reduction strat is effective but hard. I also hope that my timing is accurate, the timer cheat code didnt work so yeah. (I already found a putative better lag reduction strat, its easier but it seems like its slower)
Upwarp found by Blazedy Scale The Casino - 24.99 [Last Impact]](https://i.ytimg.com/vi/D3r9xnjbM9s/mqdefault.jpg)
![[Outdated/Theory TAS] Star Revenge 0: The Origins - 65 Star - 1:09:35
Click here to watch a newer theory TAS of this hack: https://www.youtube.com/watch?v=HTmJpxALyjw
This is a rather sloppy TAS i made, it still took me an entire day to make though. Yesterday was probably the only day of my spring break were i had enough motivation and time for this for sure. I kinda rushed through when making this, I actually routed pretty much all coin collecting during the TASing progress.
Also keep in mind that although I collected 66 stars, it is a 65 Star TAS because the star in C9 doesnt count as an actual star.
A 1:07 is certainly possible, besides the general sloppyness that this TAS might lost about a minute to, there were 2 significant routing mistakes, the first was to enter Weegee followed by C3, I should have went to C3 first and then to Weegee. The second routing mistake was way worse tho, I went to C8, then B2 and then C6, i should have went to B2, C8 and then C6. Then I also had a poor C2 100 coin route and my route for the 100s in C14 looks also quite strange near the beginning, that is because the RNG is awful and the 3 big goombas in the stage may just walk off an edge which could mean that getting 100 coins is impossible then, or at least doing them in combination with the reds, so i had to make sure that wont happen... somehow. [Outdated/Theory TAS] Star Revenge 0: The Origins - 65 Star - 1:09:35](https://i.ytimg.com/vi/DGLFcHJkeH8/mqdefault.jpg)
![Float Through The Sky - 14.96 [Last Impact]
eh... i want a 12xx on this star Watch live at https://www.twitch.tv/frostyzako Float Through The Sky - 14.96 [Last Impact]](https://i.ytimg.com/vi/DTgBsOfyXhM/mqdefault.jpg)
![Metallic Mario Under The Arch - 2063 [Violet Stars]
sloppy lol Metallic Mario Under The Arch - 2063 [Violet Stars]](https://i.ytimg.com/vi/DgyBXE6WY10/mqdefault.jpg)
