Uploaded April 2026 | Updated September 2026, 3 weeks ago
Toby Fredson released Juniper Pack last week. The asset is most gorgeous, so I created presets for MicroVerse for it. This is a quick showcase of the presets. The free update of Biomes & Presets 5 for MicroVerse is already live. Enjoy! π
Assets used:
* [β New Release Sale β] Juniper Pack - Toby Foliage Engine Assets
assetstore.unity.com/packages/3d/environments/landscapes/juniper-pack-toby-foliage-engine-assets-369120?aid=1011lfvh6&pubref=tfjp&utm_source=aff
* Biomes & Presets 5 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Toby Fredson released Juniper Pack last week. The asset is most gorgeous, so I created presets for MicroVerse for it. This is a quick showcase of the presets. The free update of Biomes & Presets 5 for MicroVerse is already live. Enjoy! π
Assets used:
* [β New Release Sale β] Juniper Pack - Toby Foliage Engine Assets
assetstore.unity.com/packages/3d/environments/landscapes/juniper-pack-toby-foliage-engine-assets-369120?aid=1011lfvh6&pubref=tfjp&utm_source=aff
* Biomes & Presets 5 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
![MicroVerse Tip: Splitting Roads for Intersections
There was a request to split roads with MicroVerse. So I added that feature to Genesis for MicroVerse which is included in the World Building Bundle for MicroVerse. Heres a quick showcase. By the way, the functionality could work by just dragging in an intersection, but the question is: Which connection points to use? So for now I left it at splitting the road and aligning manually.
00:00 Start with a road segment
00:06 Unity spline edit mode
00:10 Add knot as spline split point
00:12 Select spline split point
00:14 Split spline and road
00:24 Add new connection intersection
00:30 Connect roads
00:38 Paint roads
00:46 Advertise Spring Sale :-)
00:58 Add houses
01:10 Show result
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Spring Sale β] MicroVerse - Roads
https://assetstore.unity.com/packages/tools/terrain/microverse-roads-208590?aid=1011lfvh6&pubref=jbmvr&utm_source=aff
* [β Spring Sale β] Modular Houses (Residential Update)
https://assetstore.unity.com/packages/3d/environments/urban/modular-houses-residential-update-225821?aid=1011lfvh6&pubref=qamh&utm_source=aff
* Biomes and Presets for MicroVerse + QuadArt
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-quadart-314214?aid=1011lfvh6&pubref=ribpqa&utm_source=aff
or
* Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff MicroVerse Tip: Splitting Roads for Intersections](https://i.ytimg.com/vi/YGa3-yb3WlU/mqdefault.jpg)
![Trashing an Abandoned Warehouse with YAPPs Physics Placement
Scansfactory released their latest asset Warehouse - Abandoned Factory District yesterday. Its awesome. And since Unitys New Year Sale is ending today I figured Id provide a quick showcase about how you can make that warehouse look even more abandoned by using YAPPs physics placement.
Assets used:
* [β‘ New Year Sale β‘] YAPP - Yet Another Prefab Painter
https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381?aid=1011lfvh6&pubref=riyapp&utm_source=aff
* [β‘ New Release Saleβ‘] [HDRP] Warehouse - Abandoned Factory District
https://assetstore.unity.com/packages/3d/environments/industrial/hdrp-warehouse-abandoned-factory-district-301016?aid=1011lfvh6&pubref=sfwafd&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
https://www.youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : https://apple.co/2Pb6JWv
β’ Spotify : https://spoti.fi/2vFc9RJ
β’ Amazon : https://amzn.to/2Bl3rNU
β’ Website : https://sky-mubs.com
β’ Email β skymubs@hotmail.com Trashing an Abandoned Warehouse with YAPPs Physics Placement](https://i.ytimg.com/vi/YllCtziPJyA/mqdefault.jpg)

![Elemental Dragon setting Meadows on Fire #SpringSaleShorts
Unitys Spring Sale is coming to an end. It was a blast, especially for me to create these short videos. There is just not enough time, however one asset that deserves a lot of attention is The Vegetation Engine. Its just awesome.
This video is a showcase of yesterdays creation with an Elemental Dragon embedded and showing off a few features of The Vegetation Engine. Please check out the asset description for more details and a comprehensive list of features. I used grass bending, wing flap wind, fire, etc
The vast terrain detail draw distance was achieved with Foliage Renderer, its still available as Flash Deal.
I just went along with creating a grass bending gameobject and as usual it escalates, it turned out to become an Elemental Dragon that can light up and set the vegetation on fire. Enviro is being used to for the environmental ambience and to let the time of day progress.
For lighting up the Elemental Dragon I used the material fader I created some time ago, link should be on the Unity forum somewhere. I can re-post if someone needs it. Or contact me directly.
Assets used:
* [β‘ Flash Deal β‘] Foliage Renderer
https://assetstore.unity.com/packages/tools/terrain/foliage-renderer-267618?aid=1011lfvh6&pubref=jbfe&utm_source=aff
* [β Spring Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β‘ Spring Sale β‘] Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* [β‘ Spring Sale β‘] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* [β Spring Sale β] Enviro 3 - Sky and Weather
https://assetstore.unity.com/packages/tools/particles-effects/enviro-3-sky-and-weather-236601?aid=1011lfvh6&pubref=hhe&utm_source=aff
* [β Spring Sale β] The Vegetation Engine
https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647?aid=1011lfvh6&pubref=btve&utm_source=aff
* [β Spring Sale β] The Vegetation Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff
* Elemental Dragon
https://assetstore.unity.com/packages/3d/characters/creatures/elemental-dragon-137816?aid=1011lfvh6&pubref=maed&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Elemental Dragon setting Meadows on Fire #SpringSaleShorts](https://i.ytimg.com/vi/Ze1xsY--E2s/mqdefault.jpg)
![Forest Lake / Lookout Tower with MicroVerse in 90 Seconds
Biomes and Presets 3 for MicroVerse was released this week. I picked some very nice AAA assets for the inital collection, high quality assets, highly recommended. This is a showcase for Forest Lake / Lookout Tower by QuadArt.
I added a bit of an encore to the video by quickly showing how you can remove trees in front of a house, ie the tower. And quickly showing how to add the lake made sense, after all its called forest lake π
Ill have to check this all out in HDRP as well, Im curious how it looks. Maybe with MicroVerse Roads. Could be nice driving up the road to the lookout tower. Plus I got presets for Modular Houses of QuadArt as well. Placing them along the road might be nice.
Also, World Building Bundle for MicroVerse will be a β‘ Flash Deal during Unitys Black Friday Sale. Keep in mind that includes the Ultimate StampIT! Collection which is in the regular Black Friday Sale, in case you want to get either of them.
Assets used:
* [β Release Sale β] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [β‘ Black Friday Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Forest Lake
https://assetstore.unity.com/packages/3d/environments/landscapes/forestlake-259547?aid=1011lfvh6&pubref=qafl&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Forest Lake / Lookout Tower with MicroVerse in 90 Seconds](https://i.ytimg.com/vi/_IaNkFF6QYg/mqdefault.jpg)
![Genesis Pro - Detail Stamps: How to create your own reusable templates
In the previous video I mentioned that you can create your own templates. Heres a video about how to do that for the detail stamps. Tree and object stamps work the same way.
Assets used:
* [β New Release Sale β] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β Summer Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff Genesis Pro - Detail Stamps: How to create your own reusable templates](https://i.ytimg.com/vi/_OA3ByT5aoc/mqdefault.jpg)

![Creating a stylized Scene with Dreamscape Nature Assets #SpringSaleShorts
The Dreamscape Nature Bundle is in the Spring Sale. The asset is ideal for stylized scenery. Some time ago Ive created presets for MicroVerse. So it seemed fitting to show quick scenery creation with it. The assets in the bundle have so much more to offer than what I can show within a few seconds. Especially check out their demo scenes. The fun goes on when you add more details and also their Campsite asset.
00:00 Shaping Terrain
00:06 Terrain Texture
00:08 Ocean
00:10 Open Field Vegetation with Camping
00:30 Buildings with Windmill
01:02 Adjusting Ground of Building
01:26 Forest
01:40 Mystic Stones
02:00 Tower and Monolith
Assets used:
* [β‘ Flash Deal β‘] Dreamscape Nature Bundle - Stylized Open World Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/dreamscape-nature-bundle-stylized-open-world-environment-232630?aid=1011lfvh6&pubref=padnb&utm_source=aff
* [β‘ Flash Deal β‘] Dreamscape Village - Stylized Fantasy Open World
https://assetstore.unity.com/packages/3d/environments/fantasy/dreamscape-village-stylized-fantasy-open-world-244797?aid=1011lfvh6&pubref=padv&utm_source=aff
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbb&utm_source=aff
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
Note: Ultimate StampIT! Collection is included in World Building Bundle for MicroVerse
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Spring Sale β] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribpmv&utm_source=aff Creating a stylized Scene with Dreamscape Nature Assets #SpringSaleShorts](https://i.ytimg.com/vi/_bjR_-YRbKs/mqdefault.jpg)
![How to create a custom shaped Oasis with MicroVerse and Unity Splines
Its fairly easy to create a custom shaped Oasis with MicroVerse. One important thing to note though: If you have a custom spline area, then the transform of the height stamp must match. Ive added a convenience function to Genesiss Terraform Module with which you can achieve that at the click of a button, see at 00:32.
00:00 Start with desert map
00:02 Create oasis spline
00:10 Auto tangent on all knots for smoothness
00:14 Spline as spline area
00:20 Height stamp set to override to carve terrain
00:30 Showing alignment necessity
00:32 Align automatically
00:36 Shape lake
00:48 Add and position water
01:02 Add oasis biome at full range
01:06 Shape oasis biome with spline
01:20 Clear stamp to remove all vegetation from water
01:30 Boost spline area on the vegetation
The part with clearing / boosting can be achieved in different ways, but I guess you get the point π
Assets used:
* [β Summer Sale, 3rd Week β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [β New Release Sale β] Sand Covered Desert Rocks
https://assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* [β Summer Sale, 3rd Week β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* URP 3D Sample
https://discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff How to create a custom shaped Oasis with MicroVerse and Unity Splines](https://i.ytimg.com/vi/a4D1D9kbaZc/mqdefault.jpg)

![How to bend Grass with Skye the Border Collie, Meadow Environment and The Visual Engine
I was asked how I created the recent grass bending scene. Heres how, its very easy. For this demo Im showing only a few grass prefabs to save you the minute wait time it takes to convert all to TVE.
Assets used:
* [β New Release Sale β] Skye the Border Collie (Dog)
https://assetstore.unity.com/packages/3d/characters/animals/skye-the-border-collie-dog-378638?aid=1011lfvh6&pubref=mastbc&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* The Visual Engine
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Vegetation Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff
* The Visual Engine | Conversion Presets
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-conversion-presets-256538?aid=1011lfvh6&pubref=btvecp&utm_source=aff How to bend Grass with Skye the Border Collie, Meadow Environment and The Visual Engine](https://i.ytimg.com/vi/amWyhykYPvQ/mqdefault.jpg)