Uploaded May 2024 | Updated September 2026, 3 weeks ago
Unity's Spring Sale is coming to an end. It was a blast, especially for me to create these short videos. There is just not enough time, however one asset that deserves a lot of attention is The Vegetation Engine. It's just awesome.
This video is a showcase of yesterday's creation with an Elemental Dragon embedded and showing off a few features of The Vegetation Engine. Please check out the asset description for more details and a comprehensive list of features. I used grass bending, wing flap wind, fire, etc
The vast terrain detail draw distance was achieved with Foliage Renderer, it's still available as Flash Deal.
I just went along with creating a grass bending gameobject and as usual it escalates, it turned out to become an Elemental Dragon that can light up and set the vegetation on fire. Enviro is being used to for the environmental ambience and to let the time of day progress.
For lighting up the Elemental Dragon I used the material fader I created some time ago, link should be on the Unity forum somewhere. I can re-post if someone needs it. Or contact me directly.
Assets used:
* [⚡ Flash Deal ⚡] Foliage Renderer
assetstore.unity.com/packages/tools/terrain/foliage-renderer-267618?aid=1011lfvh6&pubref=jbfe&utm_source=aff
* [⭐ Spring Sale ⭐] World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⚡ Spring Sale ⚡] Meadow Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* [⚡ Spring Sale ⚡] Horse Animset Pro (Riding System)
assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* [⭐ Spring Sale ⭐] Enviro 3 - Sky and Weather
assetstore.unity.com/packages/tools/particles-effects/enviro-3-sky-and-weather-236601?aid=1011lfvh6&pubref=hhe&utm_source=aff
* [⭐ Spring Sale ⭐] The Vegetation Engine
assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647?aid=1011lfvh6&pubref=btve&utm_source=aff
* [⭐ Spring Sale ⭐] The Vegetation Engine | Terrain Elements Module
assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff
* Elemental Dragon
assetstore.unity.com/packages/3d/characters/creatures/elemental-dragon-137816?aid=1011lfvh6&pubref=maed&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Unity's Spring Sale is coming to an end. It was a blast, especially for me to create these short videos. There is just not enough time, however one asset that deserves a lot of attention is The Vegetation Engine. It's just awesome.
This video is a showcase of yesterday's creation with an Elemental Dragon embedded and showing off a few features of The Vegetation Engine. Please check out the asset description for more details and a comprehensive list of features. I used grass bending, wing flap wind, fire, etc
The vast terrain detail draw distance was achieved with Foliage Renderer, it's still available as Flash Deal.
I just went along with creating a grass bending gameobject and as usual it escalates, it turned out to become an Elemental Dragon that can light up and set the vegetation on fire. Enviro is being used to for the environmental ambience and to let the time of day progress.
For lighting up the Elemental Dragon I used the material fader I created some time ago, link should be on the Unity forum somewhere. I can re-post if someone needs it. Or contact me directly.
Assets used:
* [⚡ Flash Deal ⚡] Foliage Renderer
assetstore.unity.com/packages/tools/terrain/foliage-renderer-267618?aid=1011lfvh6&pubref=jbfe&utm_source=aff
* [⭐ Spring Sale ⭐] World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⚡ Spring Sale ⚡] Meadow Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* [⚡ Spring Sale ⚡] Horse Animset Pro (Riding System)
assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* [⭐ Spring Sale ⭐] Enviro 3 - Sky and Weather
assetstore.unity.com/packages/tools/particles-effects/enviro-3-sky-and-weather-236601?aid=1011lfvh6&pubref=hhe&utm_source=aff
* [⭐ Spring Sale ⭐] The Vegetation Engine
assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647?aid=1011lfvh6&pubref=btve&utm_source=aff
* [⭐ Spring Sale ⭐] The Vegetation Engine | Terrain Elements Module
assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff
* Elemental Dragon
assetstore.unity.com/packages/3d/characters/creatures/elemental-dragon-137816?aid=1011lfvh6&pubref=maed&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
![Forest Lake / Lookout Tower with MicroVerse in 90 Seconds
Biomes and Presets 3 for MicroVerse was released this week. I picked some very nice AAA assets for the inital collection, high quality assets, highly recommended. This is a showcase for Forest Lake / Lookout Tower by QuadArt.
I added a bit of an encore to the video by quickly showing how you can remove trees in front of a house, ie the tower. And quickly showing how to add the lake made sense, after all its called forest lake 😁
Ill have to check this all out in HDRP as well, Im curious how it looks. Maybe with MicroVerse Roads. Could be nice driving up the road to the lookout tower. Plus I got presets for Modular Houses of QuadArt as well. Placing them along the road might be nice.
Also, World Building Bundle for MicroVerse will be a ⚡ Flash Deal during Unitys Black Friday Sale. Keep in mind that includes the Ultimate StampIT! Collection which is in the regular Black Friday Sale, in case you want to get either of them.
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [⚡ Black Friday Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Forest Lake
https://assetstore.unity.com/packages/3d/environments/landscapes/forestlake-259547?aid=1011lfvh6&pubref=qafl&utm_source=aff
* Lookout Tower
https://assetstore.unity.com/packages/3d/environments/landscapes/lookout-tower-249265?aid=1011lfvh6&pubref=qalt&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Forest Lake / Lookout Tower with MicroVerse in 90 Seconds](https://i.ytimg.com/vi/_IaNkFF6QYg/mqdefault.jpg)
![Genesis Pro - Detail Stamps: How to create your own reusable templates
In the previous video I mentioned that you can create your own templates. Heres a video about how to do that for the detail stamps. Tree and object stamps work the same way.
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff Genesis Pro - Detail Stamps: How to create your own reusable templates](https://i.ytimg.com/vi/_OA3ByT5aoc/mqdefault.jpg)

![Creating a stylized Scene with Dreamscape Nature Assets #SpringSaleShorts
The Dreamscape Nature Bundle is in the Spring Sale. The asset is ideal for stylized scenery. Some time ago Ive created presets for MicroVerse. So it seemed fitting to show quick scenery creation with it. The assets in the bundle have so much more to offer than what I can show within a few seconds. Especially check out their demo scenes. The fun goes on when you add more details and also their Campsite asset.
00:00 Shaping Terrain
00:06 Terrain Texture
00:08 Ocean
00:10 Open Field Vegetation with Camping
00:30 Buildings with Windmill
01:02 Adjusting Ground of Building
01:26 Forest
01:40 Mystic Stones
02:00 Tower and Monolith
Assets used:
* [⚡ Flash Deal ⚡] Dreamscape Nature Bundle - Stylized Open World Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/dreamscape-nature-bundle-stylized-open-world-environment-232630?aid=1011lfvh6&pubref=padnb&utm_source=aff
* [⚡ Flash Deal ⚡] Dreamscape Village - Stylized Fantasy Open World
https://assetstore.unity.com/packages/3d/environments/fantasy/dreamscape-village-stylized-fantasy-open-world-244797?aid=1011lfvh6&pubref=padv&utm_source=aff
* [⚡ Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbb&utm_source=aff
* [⚡ Flash Deal ⚡] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
Note: Ultimate StampIT! Collection is included in World Building Bundle for MicroVerse
* [⭐ Spring Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [⭐ Spring Sale ⭐] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribpmv&utm_source=aff Creating a stylized Scene with Dreamscape Nature Assets #SpringSaleShorts](https://i.ytimg.com/vi/_bjR_-YRbKs/mqdefault.jpg)
![How to create a custom shaped Oasis with MicroVerse and Unity Splines
Its fairly easy to create a custom shaped Oasis with MicroVerse. One important thing to note though: If you have a custom spline area, then the transform of the height stamp must match. Ive added a convenience function to Genesiss Terraform Module with which you can achieve that at the click of a button, see at 00:32.
00:00 Start with desert map
00:02 Create oasis spline
00:10 Auto tangent on all knots for smoothness
00:14 Spline as spline area
00:20 Height stamp set to override to carve terrain
00:30 Showing alignment necessity
00:32 Align automatically
00:36 Shape lake
00:48 Add and position water
01:02 Add oasis biome at full range
01:06 Shape oasis biome with spline
01:20 Clear stamp to remove all vegetation from water
01:30 Boost spline area on the vegetation
The part with clearing / boosting can be achieved in different ways, but I guess you get the point 😉
Assets used:
* [⭐ Summer Sale, 3rd Week ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [⭐ New Release Sale ⭐] Sand Covered Desert Rocks
https://assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* [⭐ Summer Sale, 3rd Week ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* URP 3D Sample
https://discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff How to create a custom shaped Oasis with MicroVerse and Unity Splines](https://i.ytimg.com/vi/a4D1D9kbaZc/mqdefault.jpg)

![How to bend Grass with Skye the Border Collie, Meadow Environment and The Visual Engine
I was asked how I created the recent grass bending scene. Heres how, its very easy. For this demo Im showing only a few grass prefabs to save you the minute wait time it takes to convert all to TVE.
Assets used:
* [⭐ New Release Sale ⭐] Skye the Border Collie (Dog)
https://assetstore.unity.com/packages/3d/characters/animals/skye-the-border-collie-dog-378638?aid=1011lfvh6&pubref=mastbc&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* The Visual Engine
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-286827?aid=1011lfvh6&pubref=btve&utm_source=aff
* The Vegetation Engine | Terrain Elements Module
https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731?aid=1011lfvh6&pubref=btvetem&utm_source=aff
* The Visual Engine | Conversion Presets
https://assetstore.unity.com/packages/tools/utilities/the-visual-engine-conversion-presets-256538?aid=1011lfvh6&pubref=btvecp&utm_source=aff How to bend Grass with Skye the Border Collie, Meadow Environment and The Visual Engine](https://i.ytimg.com/vi/amWyhykYPvQ/mqdefault.jpg)
![KINGDOM : Stylized Modular Castle Environment Presets with MicroVerse
KINGDOM: Stylized Modular Castle Environment is an exciting new stylized asset with lots and lots of prefabs. I created presets for MicroVerse for the asset, this is a quick showcase. Please note that the asset has so much more to offer, check the demo scene and the prefabs. The presets aim at creating an environment quickly which you can then fill with the details.
Assets used:
* [⭐ New Year Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ New Year Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ New Year Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ New Year Sale ⭐] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
(Note: Biomes and Presets for MicroVerse is included in World Building Bundle for MicroVerse, I recommend to upgrade from there)
* KINGDOM: Stylized Modular Castle Environment
https://assetstore.unity.com/packages/3d/environments/kingdom-stylized-modular-castle-environment-303689?aid=1011lfvh6&pubref=psksmce&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff KINGDOM : Stylized Modular Castle Environment Presets with MicroVerse](https://i.ytimg.com/vi/b-Hsk8u_SQY/mqdefault.jpg)
![PixelBEEping Mossy Cedrus Forest
My asset YAPP is in Unitys current Echoes of Adventure Sale. Paul from SeedMesh Studio mentioned he used YAPP for the distribution of the vegetation in his Mossy Cedrus Forest asset. He also released a free update with new mushrooms recently. So I wanted to honour his work by exploring his asset in detail and by creating a new PixelBEEping video.
It was so worth it. I kept on flying and exploring the insane amount of detail Paul put into his asset. Its just so much fun. But see for yourself in this short clip. Theres so much more to explore in that asset.
While I was at it I also checked out the settings of CineMachine 3. That one is highly recommended. With Unity 6 about to be finally released next week I suggest you should give it a try. CineMachine 3 feels right.
The bee is the one that comes with Windows 10. I wired it to the Malbers Little Dragons: Tiger asset and hid the mesh of the dragon. Just to get quickly into flying around.
Assets used:
* [⭐ Echoes of Adventure Sale ⭐] YAPP - Yet Another Prefab Painter
https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381?aid=1011lfvh6&pubref=riyapp
* Mossy Cedrus Forest
https://assetstore.unity.com/packages/3d/environments/mossy-cedrus-forest-267081?aid=1011lfvh6&pubref=smmcf
* Animal Controller
https://assetstore.unity.com/packages/tools/animation/animal-controller-148877?aid=1011lfvh6&pubref=ac
* Little Dragons: Tiger (model got replaced with a Bee)
https://assetstore.unity.com/packages/3d/characters/creatures/little-dragons-tiger-64248?aid=1011lfvh6&pubref=ldt
* Bee from 3D-Viewer for Windows 10 PixelBEEping Mossy Cedrus Forest](https://i.ytimg.com/vi/bWpIs-2x69Q/mqdefault.jpg)
![Scary Ghost Scene in Kowloon Walled City #SpringSaleShorts
Kowloon Walled City was available as Flash Deal. The asset does look gorgeous, so I bought it. I figured Id try something different and put a scary ghost into it.
The character is one of the Primitive Characters of Maksim Bugrimov. The animations are Ghost Creature Animations from RamsterZ.
I wanted to see if a Ghost-style would work, so I quickly staged the scene using my own asset Animation Preview Pro. Its fairly easy to get a first draft for just seeing how it looks and if a character in a scene works.
Kowloon Walled City has so much more to offer, this scene is just a quick peek. Check the description of the asset.
00:00 Start with one of the Kowloon demo scenes
00:18 Put character into scene
00:22 Create Animator Controller with Ghost Animations
00:44 Assign Animator Controller and Avatar
00:52 Animation Preview Pro
01:06 Assign character to examine
01:08 Having fun examining the animations
The video titles screenshot was quickly created directly inside the editors scene view using Animation Preview Pro and Photo Session.
Assets used:
* [⭐ Spring Sale ⭐] Kowloon Walled City
https://assetstore.unity.com/packages/3d/environments/kowloon-walled-city-asian-apartments-modular-pack-206812?aid=1011lfvh6&pubref=swskwc&utm_source=aff
* [⭐ Spring Sale ⭐] Primitive Characters Pack
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/primitive-characters-pack-pack-266458?aid=1011lfvh6&pubref=mbpcp&utm_source=aff
* Ghost Creature Anims
https://assetstore.unity.com/packages/3d/animations/ghost-creature-anims-217086?aid=1011lfvh6&pubref=rzgca&utm_source=aff
* Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=riapp&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Scary Ghost Scene in Kowloon Walled City #SpringSaleShorts](https://i.ytimg.com/vi/c0J80_HhEhU/mqdefault.jpg)
![Creating an Asset Overview Scene using YAPP in 3 Minutes
Ive extended YAPP to provide a singular distribution mode. Which means a prefab is distributed exactly once, usually its distributed depending on the probability settings. With this its easy to create overview scenes of assets which are required for publishers by the Unity Asset Store.
The assets are distributed with the usual spline mechanism:
* create a prefab painter
* set spline distribution
* add prefabs
* draw spline and adjust spline
The video showcases the awesome Meadow Environment of NatureManufacture. One of the best assets on the Unity Asset Store. The asset has so much more to offer, this video is just a showcase for parts of the asset.
00:00 Start with a plane
00:10 Using Meadow Environment
00:14 Create prefab painter
00:16 Use Singular prefab selection
00:20 Lock for multi-selection
00:24 Set tree prefabs for YAPP
00:26 Paint spline and align prefabs
00:44 Bushes
01:00 Flowers
01:20 Grid alignment
01:46 Grass
02:20 Rocks
03:00 Post-adjustment
Please note that you can just remove the prefab painter scripts or drag out the prefab containers and use the scene as you created it with your assets on the Unity Asset Store.
Assets used:
* [⭐ Echoes of Adventure Sale ⭐] YAPP - Yet Another Prefab Painter
https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381?aid=1011lfvh6&pubref=riyapp&utm_source=aff
* Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff Creating an Asset Overview Scene using YAPP in 3 Minutes](https://i.ytimg.com/vi/c7TMAsR3rrY/mqdefault.jpg)