Is Metro: Awakening ACTUALLY GOOD?! @Stereo3DPlays
Is Metro: Awakening ACTUALLY GOOD?!  @Stereo3DPlays
Uploaded December 2024 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=kEDC5z8joYk

00:00 Fixing the default blurry image
01:34 Amazing title screen
02:03 Introduction
02:55 Locomotion options
03:41 Adjusting resolution
04:33 Game opening
12:59 Upgraded capture resolution
14:39 Crouching
15:12 The flashbang TAA/resolution issue
16:42 Valves and ladders
20:02 The flashlight, charging
21:01 The shutoff
21:40 Resolution scale impressions
22:12 Introduction to firearms
25:44 Completing the first chapter
31:36 Playing big name VR games
33:12 Collecting bits of clips
33:32 Conclusion

Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 90Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz

Finally after a very long time running mods and retrofits we jump back into yet another "made for VR" game, this time playing the promising Metro: Awakening VR that somehow was welcomed by very tepid reviews. We give the game a shot, get rid of its blurry resolution and crub its flashbang lens flares issue caused by the game's graphics-mutilating TAA, and once the image matches today's VR standards we embark on a fairly large sample of gameplay ranging from valve puzzles, to climbing, exploring and finally some gun action to complete the mix.
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Is Metro: Awakening ACTUALLY GOOD?!

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