Uploaded January 2025 | Updated September 2026, 2 weeks ago
3D/HSBS: youtube.com/watch?v=Tvicv_vVWpE
Fallout 4 VR Let's Play
youtube.com/playlist?list=PL7wZ82bhoGB6A1clO7ikdmLtS08rWQCtY
Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 90Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:35 Improved video production pipeline
02:04 The Defend the Castle quest bug
03:23 Going back to Revere Beach
05:19 Pretty visuals benchmark
05:59 Armor upgrades
07:10 Updating artillery
08:18 The Link encoder does its worst
08:50 Testing artillery range
09:30 Out of the Fire
15:15 Saugus Ironworks
18:34 Blast furnace
23:18 Leaving Saugus Ironworks
24:47 Checking in
26:03 Debrief
27:14 Conclusion
As a continued effort to gather more resources before returning on the main quest, we finally jump in the Meta Quest 3 and take on the Out of the Fire quest while this time running over Quest Link, the wired solution. Quickly we realize we're short on med kits, and that we've bargained for a little more than we can take on... until we find the never ending calibrated powerful combat shotgun.
3D/HSBS: youtube.com/watch?v=Tvicv_vVWpE
Fallout 4 VR Let's Play
youtube.com/playlist?list=PL7wZ82bhoGB6A1clO7ikdmLtS08rWQCtY
Specs
Quest 3 / Quest Link
2368x2576 per eye (4736x2576) 90Hz
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:35 Improved video production pipeline
02:04 The Defend the Castle quest bug
03:23 Going back to Revere Beach
05:19 Pretty visuals benchmark
05:59 Armor upgrades
07:10 Updating artillery
08:18 The Link encoder does its worst
08:50 Testing artillery range
09:30 Out of the Fire
15:15 Saugus Ironworks
18:34 Blast furnace
23:18 Leaving Saugus Ironworks
24:47 Checking in
26:03 Debrief
27:14 Conclusion
As a continued effort to gather more resources before returning on the main quest, we finally jump in the Meta Quest 3 and take on the Out of the Fire quest while this time running over Quest Link, the wired solution. Quickly we realize we're short on med kits, and that we've bargained for a little more than we can take on... until we find the never ending calibrated powerful combat shotgun.










![Flawed but MAGICAL Adventure: Midnight Walk VR
3D/HSBS: https://www.youtube.com/watch?v=8oaKmMIHc94
Midnight Walk VR First Revisit
https://www.youtube.com/watch?v=MyZQUruOqvo
Midnight Walk VR Blurred Vignette analysis and report
https://www.youtube.com/watch?v=6tPZdCvAQyA
Full path to config files folder:
C:Users(Your User)AppDataLocalTheMidnightWalkSavedConfigWindows
Settings for Engine.ini file:
[SystemSettings]
r.Tonemapper.Quality=0
r.AntiAliasingMethod=0
Specs
Quest 3 / Virtual Desktop
High 120Hz
2496x2592 per eye (4992x2592)
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:31 Why I walk again
01:21 The radial blur isnt gone
02:25 Performance check
02:37 Virtual Desktop at 120Hz
03:09 Partial radial blur fix (For marginal improvement)
04:34 Inspection, not promotion
05:27 The Loathsome Molgrim (Cont)
25:50 Classic Unreal Engine Issue
26:35 The state of Unreal Engine
28:09 Parking Housey
32:19 Conclusion
I finally walk again as we return to The Midnight Walk to see if we can improve the blurry vignette issue ourselves since we havent received any help from the devs, and of course were coming back for more impressive storytelling and visuals, albeit still with limited game performance at 120Hz over Virtual Desktop. Flawed but MAGICAL Adventure: Midnight Walk VR](https://i.ytimg.com/vi/hzkldJY66KI/mqdefault.jpg)