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Sebastian Lague | Introduction to Game Development (E16: falling blocks game 4/4) @SebastianLague | Uploaded July 2016 | Updated October 2024, 1 day ago.
Welcome to episode sixteen of this introduction to game development in Unity with C#.

In this episode we create a game over screen and export the game as a standalone build.

Project files:
github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Introduction to Game Development (E16: falling blocks game 4/4)Field of view visualisation (E02)[Unity] Procedural Cave Generation (E08. Passageways)[Unity] Procedural Object Placement (E01: poisson disc sampling)Coding Adventure: Solar SystemUnity Gradient Editor (1/3)Neural Networks | E02: predictions (unfinished series)Unity Create a Game Series (E18. wave difficulty)Blender Character Creation (E03: Rigging)Coding Adventure: Compute ShadersUnity Create a Game Series (E19. crosshairs)Introduction to Game Development (E20: loops)

Introduction to Game Development (E16: falling blocks game 4/4) @SebastianLague

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