Introducing shrubbery: procedural Voxel generation library @Tantandev
Introducing shrubbery: procedural Voxel generation library  @Tantandev
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Shrubbery is a procedural voxel shaping library for Rust, it support space-colonization algorithm, and other various methods to make trees, or any surface feature shape you might want.

github repo: github.com/TanTanDev/shrubbery
FULL DEVLOG video: youtu.be/sCeIH_wYdy0

#bevy #rustlang #gamedev
Introducing shrubbery: procedural Voxel generation libraryRemaking classic Atari games with Rust - Demon attack1 Year of Rust Game DevelopmentChatGPT makes Voxel Engine with RustMy RUST Game Runs On Mobile! (Kind Of)this terminal emulator is unhinged - in the best wayMaking A Multidimensional GameMaking my Voxel Engine fasterone month voxel game developmentBest unity game wins 1000$ - PolyMars & TantanVoxel RPG Project - My dream gameautomating git with rust (dont try this at home)
Tantan |

Introducing shrubbery: procedural Voxel generation library

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER