@tomweiland
  @tomweiland
Tom Weiland | Implementing UDP Communication Between Clients and the Server | C# Networking Tutorial - Part 3 @tomweiland | Uploaded 4 years ago | Updated 1 hour ago
In this third part of my C# networking tutorial series, we make it possible for our Unity clients and our dedicated server to communicate using UDP.

THIS SERIES IS OUTDATED! Check out the NEW & IMPROVED videos: youtu.be/6kWNZOFcFQw

Check out my devlogs: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

⎯⎯⎯⎯⎯⎯

Compare your code to mine on GitHub: github.com/tom-weiland/tcp-udp-networking/tree/tutorial-part3

Discord server: tomweiland.net/discord
Support me on GitHub Sponsors: github.com/sponsors/tom-weiland
Support me on Ko-fi: tomweiland.net/kofi
GitHub: tomweiland.net/github
Website: tomweiland.net

⎯⎯⎯⎯⎯⎯

Gear & Software I Use

Developing
⮞ Engine - Unity: store.unity.com/#plans-individual
⮞ Code Editor - Visual Studio: visualstudio.microsoft.com/vs
⮞ 3D Modeling - Blender: blender.org/download

Recording & Streaming
⮞ Screen Recorder - OBS Studio: obsproject.com
⮞ Camera - Panasonic G85: amzn.to/39P77GK
⮞ Microphone - Maono AU-PM422: amzn.to/2LsTIuG

Computer Parts & Peripherals
⮞ Mouse - Logitech G604: amzn.to/3mqUSoy
⮞ CPU - AMD Ryzen 7 2700X: amzn.to/3pU06K9
⮞ GPU - GeForce GTX 1050 Ti: newegg.ca/p/N82E16814125915
⮞ Motherboard - ASUS Prime X470-Pro: amzn.to/3p20h5f
⮞ SSD - Gigabyte 240GB: amzn.to/39UPWDQ
⮞ HDD - WD Blue 1TB: amzn.to/2O37EMI
⮞ RAM - 8GB x2
⮞ Case - Fractal Design Meshify C: amzn.to/3q6FgHy
⮞ Power Supply - EVGA 750 GQ: amzn.to/2N3T3A0

Other
⮞ YT Channel Management Tool - TubeBuddy: tubebuddy.com/tomweiland
⮞ Webhosting - Bluehost: bluehost.com/track/tomweiland

I personally use all of the above products and services, so they are genuine recommendations. Some of these links are affiliate links, which means I get paid a small commission (at no extra cost to you) if you sign up or buy through them. Thanks for supporting the channel!

⎯⎯⎯⎯⎯⎯

Building multiplayer games is a complex topic. Since every game has its own specific needs when it comes to networking, any one-size-fits-all options will likely come with a downside. You'll end up making trade-offs between performance, certain features, ease of use, and cost.

So what's the alternative? You can build your own networking solution! That may sound daunting—and it's by no means easy—but by the end of this step by step Unity networking tutorial series, you'll have learned the fundamentals of how to make a multiplayer game in Unity, even if you're completely new to networking! You'll also learn a ton about how not only games, but also how connected software in general use TCP and UDP to communicate. In this Unity multiplayer tutorial series, we'll be building a dedicated game server from scratch, which is essential if you want to prevent cheating.

#UnityTutorial #Multiplayer #Unity3D #Networking #GameDev #Server #Client

⎯⎯⎯⎯⎯⎯

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Artist: soundcloud.com/meydansound
Implementing UDP Communication Between Clients and the Server | C# Networking Tutorial - Part 3How Much Money I Make as an Indie Game Developer and Small YouTuberI Made a New Pirate Ship for My Game | Multiplayer Devlog #45Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35UDP Connections and Smoothing Player Movement | Unity Multiplayer Game Devlog #17Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28Spawning Players and Adding Basic Player Movement | C# Networking Tutorial - Part 4Writing a New Custom Procedural Skybox Shader and Fixing Bugs | Unity Multiplayer Game Devlog #26How I Fixed the Ocean in My Pirate GameHow to Set Up Dynamic Water Physics and Boat Movement in Unity | Ship Buoyancy TutorialWhy Making Multiplayer Games SUCKSGrappling Hook Model, UI Improvements, & Bug Fixes | Indie Game Devlog #38

Implementing UDP Communication Between Clients and the Server | C# Networking Tutorial - Part 3 @tomweiland

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER