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Tom Weiland | Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28 @tomweiland | Uploaded 4 years ago | Updated 1 hour ago
In this Unity multiplayer game devlog, I got to work on building a launcher from scratch to auto-update the game files.

Next devlog: youtu.be/4-XYpC31TRg
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Material Design in XAML Toolkit: github.com/MaterialDesignInXAML/MaterialDesignInXamlToolkit

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Project's Trello board: trello.com/b/vJwk0iwS/pirate-game
Website: tomweiland.net

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In this devlog I started building a launcher from scratch which can automatically update the game's files. Having this sort of functionality in place is extremely convenient when it comes to distributing updates as it removes the hassle of manually sending the game's files to testers with every new version. I'm pretty happy with the UI and how far I got in this devlog, but among other things, I still need to allow the launcher to automatically update itself.

I'll be using this launcher for alpha & beta testing when I get to that stage, although I'm not entirely sure about any official releases yet.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Artist: soundcloud.com/meydansound
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Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28 @tomweiland

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