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Tom Weiland | Participating in My First Game Jam | Making of Out of the Blew - Collab Jam #1 @tomweiland | Uploaded 4 years ago | Updated 3 minutes ago
I recently participated in my first game jam, and in this video I wanted to share my experience of making a game (Out of the Blew) in 48 hours.

Check out my devlogs: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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Ecrett Music (AI-generated music): ecrettmusic.com
Play the jam games: itch.io/jam/collab-jam1/entries

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Almost 3 weeks ago, I participated in the first Collab Jam, which was a game jam organized by Mickey. A bunch of other small game dev YouTubers participated, and it was a really great experience for my first game jam.

The theme was "The Unexpected" and in 48 hours I used Unity to make an endless runner game where you play as a fish and have to swim as far as possible through geyser-infested waters before getting blown out of the water. I called it Out of the Blew, which I thought was rather clever, although the wordplay may also have been a bit overkill 😅

Anyways, in this video I wanted to share my experience and the process of making Out of the Blew, and hopefully this inspires some of you to also finally participate in your first game jams. It's a great learning experience and can be a lot of fun, and participating in a smaller jam first will make larger ones like Ludum Dare seem much less daunting!

#GameJam #GameDev #IndieDev #Unity3D #CollabJam
Participating in My First Game Jam | Making of Out of the Blew - Collab Jam #1Switching to the Universal Render Pipeline and Post Processing | Unity Multiplayer Game Devlog #25New Flintlock Pistol, Ranged Combat & Fixing Reconciliation | Unity Multiplayer Game Devlog #32Synchronizing Projectiles and Explosions Across the Network | C# Networking Tutorial - Part 10Dropping and Raising the Anchor | Unity Multiplayer Game Devlog #23Celebrating Your Accomplishments as a Game Developer | We Hit 5000 Subscribers & Face Reveal!Dynamic Ship Speeds and Adjustable Sails | Unity Multiplayer Game Devlog #21Moving the Server Code into Unity | C# Networking Tutorial - Part 6Adding Player Movement | How to Make a Multiplayer Game - Part 2Physical Holes in Ships and Happy New Year! | Unity Multiplayer Game Devlog #22Connecting Unity Clients to a Dedicated Server | C# Networking Tutorial - Part 1Revamping Procedural Island Generation & New Player Controller | Unity Multiplayer Game Devlog #30

Participating in My First Game Jam | Making of Out of the Blew - Collab Jam #1 @tomweiland

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